Deck Strategies
Rograkh, Son of Rohgahh
An equipment-focused warrior deck that aims to equip powerful artifacts to creatures to deal heavy combat damage and overwhelm opponents.
Ardenn, Intrepid Archaeologist
A changeling tribal deck that uses the fact that changelings have every creature type to maximize tribal lords and aggressive combat triggers, focusing on attacking to snowball value.
Obeka, Brute Chronologist
A Grixis-colored graveyard and recursion deck that leverages creatures with enter-the-battlefield and death triggers, repeatedly bringing them back to maintain board presence and value.
Marchesa, the Black Rose
A Grixis aristocrat-style deck that uses Marchesa's ability to place +1/+1 counters and reanimate creatures with counters, incentivizing attacking and maintaining pressure through death and recursion synergies.
The Ur-Dragon
A tribal dragon deck that focuses on ramping into and casting powerful dragons, using tribal synergies and flying threats to dominate the battlefield.
Gameplay Insights
- 1
Marchesa's ability to return creatures with +1/+1 counters at the end step sustained constant board presence, forcing opponents to answer recurring threats.
- 2
Rograkh’s deck utilized equipment and aggressive combat steps to pressure opponents early, leveraging synergy between artifacts and warriors.
- 3
Ardenn’s changeling tribe capitalized on tribal lords and combat triggers through consistent attacking, snowballing incremental advantages over time.
- 4
Obeka’s graveyard recursion allowed repeated use of powerful ETB and death triggers, making removal less effective against her threats.
- 5
The Ur-Dragon player built up a strong late-game presence by ramping efficiently into large dragons, shifting the game’s momentum in the late stages.
- 6
A pivotal board wipe or disruption reset the battlefield temporarily, forcing players to adapt their plans and reestablish board control.
Notable Cards
Colossus Hammer
Breeding Pool
Opposition Agent
Stoneforge Mystic
Merieke Ri Berit
Prime Speaker Zegana
Dockside Extortionist
Summary
The game featured an engaging four-player multiplayer Commander match with Rograkh, Son of Rohgahh, Ardenn, Intrepid Archaeologist, Obeka, Brute Chronologist, Marchesa, the Black Rose, and The Ur-Dragon commanding diverse strategies. Rograkh's equipment-centric warrior deck aimed to leverage powerful artifacts and combat damage, while Ardenn's changeling tribal deck focused on aggressive combat triggers and tribal synergies. Obeka's deck emphasized graveyard recursion and utilizing creatures that benefit from reanimation or death triggers. Marchesa's deck capitalized on her ability to grant creatures +1/+1 counters and return creatures to the battlefield, promoting sustained aggression and board presence. Lastly, The Ur-Dragon deck, known for its tribal dragon synergy, sought to dominate through high-impact dragon spells and overwhelming aerial threats. Early turns saw players developing their boards and setting up key synergies, with Marchesa frequently leveraging her ability to keep pressure on the table by recurring creatures with counters. Obeka and Rograkh both established strong board states through creature recursion and equipment, respectively. Ardenn aggressively attacked to maximize combat triggers and tribal buffs, creating momentum. The game’s turning point involved a significant board wipe or disruption that reset the board, forcing players to adapt their strategies. The Ur-Dragon player gradually built up a critical mass of dragons to assert dominance. Ultimately, the game featured dynamic interactions between aggressive tribal combat, equipment-based beatdowns, and graveyard recursion, with players needing to carefully time their attacks and value engine activations to push for victory.