Deck Strategies
Jared Carthalion
A Super Friends deck that aims to control the board state with multiple Planeswalkers, deriving benefits from their abilities.
Rendmaw, Creaking Nest
This deck leverages creatures of multiple types to trigger Rendmaw's abilities and generate tokens.
General Ferrous Rokiric
Phil's deck focuses on creating tokens with double strike and uses the attack triggers to gain card advantage.
General Tazri
Seth's deck aims to play Allies across all five colors, causing life loss for opponents and life gain for himself whenever an Ally enters the battlefield.
Gameplay Insights
- 1
The Hearthstone Mana rule drastically altered the pacing and dynamics of the game, eliminating traditional ramping and forcing players to optimize their mana curve.
- 2
Phil's early board presence with General Ferrous Rokiric created a substantial threat, forcing other players to react.
- 3
Seth's Ally strategy with General Tazri created a recurring life loss and gain dynamic that affected the game's tempo.
- 4
Crim's use of Planeswalkers, such as Teferi Time Raveler, added a layer of complexity to the game, dictating the attack directions of the players.
Notable Cards
General Ferrous Rokiric
Agadeem Occultist
Hero of Precinct One
Forced Fruition
Summary
The game presented a unique twist with the Hearthstone Mana rule, where each player gets a free 'everywhere land' each turn, leading to a ramp-less game with zero land decks. Early on, the commanders hit the battlefield, with each player implementing their strategies. Phil, commanding General Ferrous Rokiric, was the first to start building a substantial board presence, creating tokens with double strike and exiling the top card of his library whenever tokens attacked. Seth, with General Tazri, adopted an Ally strategy, causing life loss and gain whenever Allies entered the battlefield, while Richard's Rendmaw, Creaking Nest made use of multiple creature types to trigger its ability. Crim, playing Jared Carthalion, leaned into a Super Friends strategy, deploying multiple Planeswalkers to control the board state.