Deck Strategies
Kumena, Tyrant of Orazca
Utilizes tribal synergy with Merfolk to ramp and generate board presence, applying pressure through efficient creatures and pump effects.
Ghalta, Primal Hunger
A ramp-heavy strategy aiming to quickly cast Ghalta for massive combat damage, often supported by effects that reduce its cost.
Yargle, Glutton of Urborg
A mono-black deck focused on high-impact, high-cost creatures with disruption and reanimation to control the board and finish games with big threats.
Jodah, Archmage Eternal
A four-color spell-slinging deck that leverages Jodah’s ability to cast expensive spells at reduced costs, focusing on value spells and board wipes.
Gonti, Lord of Luxury
A value-oriented deck that steals opponent’s cards, disrupting their plans while generating incremental advantage through reanimation and control elements.
Etali, Primal Storm
A storm-style deck that capitalizes on Etali’s ability to cast free spells from opponents’ decks during combat, generating explosive turns.
Zedruu the Greathearted
A political and control deck that uses life gain, card draw, and gifting permanents to manipulate the game state and support its win conditions.
Narset, Enlightened Master
A combo/control deck focused on casting multiple noncreature spells per turn, generating extra turns and cascading spells to dominate the game.
Gameplay Insights
- 1
Eric’s use of Ravages of War was a game-changing moment that reset the board and secured his victory in the first game.
- 2
Jameson’s Narset deck leveraged Enlightened Tutor and Scroll Rack to set up multiple extra turn spells, creating a nearly unstoppable combo sequence.
- 3
The chain of extra turns granted by Time Stretch and Insidious Will allowed Jameson to take extended actions, overwhelming opponents.
- 4
Players utilized various forms of mana ramp and disruption, but controlling the pace of the game through extra turns and board wipes proved most effective.
- 5
The political element of passing the Rainbow Veil enchantment influenced players’ interactions and outcomes during the second game.
Notable Cards
Exploration
Wheel of Fortune
Ravages of War
Scroll Rack
Lightning Greaves
Time Stretch
Insidious Will
Swarm Intelligence
Puppeteer Clique
Summary
The game began with a careful setup from all players, with early plays focusing on ramp and card advantage. Key spells such as Exploration and Wheel of Fortune allowed players to accelerate their resources quickly. Early interactions centered around value creatures and utility enchantments, with players like Eric (Jodah) leveraging card advantage and tutoring to set up powerful board states. A pivotal moment came when Eric cast Ravages of War, a board wipe that cleared the field and effectively ended the first game. In the second game, the gameplay shifted to a more interactive and combo-oriented battle. Jameson, piloting Narset, Enlightened Master, utilized cascade spells and extra turn effects to generate overwhelming advantage. His sequence of casting Enlightened Tutor, Scroll Rack, and multiple extra turn spells like Time Stretch and Insidious Will created a chain of advantage that proved unstoppable. Meanwhile, other players tried mana ramp, disruption, and combat damage strategies, but the overwhelming extra turns and card advantage from Narset’s player led to a decisive victory. The game showcased the power of chaining extra turns combined with strong tutoring and card selection.