(EDH) Vial & Bruse Vs Xyris Vs Kess Vs Kruphix - Commander Gameplay Ep.23 thumbnail Blurred backdrop thumbnail
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(EDH) Vial & Bruse Vs Xyris Vs Kess Vs Kruphix - Commander Gameplay Ep.23

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Generate a large army of snakes by triggering token creation each time opponents draw cards, often fueled by wheels and mass card draw effects to overwhelm opponents quickly.

  • Kess, Dissident Mage

    Kess, Dissident Mage

    Utilize wheels and flashback spells to repeatedly draw and discard cards, controlling the game through disruption and generating value by casting spells from the graveyard.

  • Kruphix, God of Horizons

    Kruphix, God of Horizons

    Ramp mana quickly and store unused mana to cast large Eldrazi creatures and powerful spells, aiming to outscale opponents with big threats.

  • Bruse Tarl, Boorish Herder Vial Smasher the Fierce

    Vial Smasher the Fierce & Bruse Tarl, Boorish Herder

    Aggressively cast high-impact creatures such as angels, demons, and dragons to deal immediate and incremental damage, while Vial Smasher punishes opponents with damage on spell casts.

Gameplay Insights

  • 1

    Xyris’s snake tokens quickly escalated the board state, making it difficult for opponents to stabilize as each wheel effect contributed to more snakes and direct damage.

  • 2

    Goblin Bombardment was a key card enabling Xyris’s player to convert snake tokens into instant damage, culminating in knocking out multiple opponents by sacrificing tokens at instant speed.

  • 3

    The interaction between multiple wheel effects and Kess’s flashback ability prolonged the game and maximized card advantage, but was ultimately insufficient to stop the overwhelming snake army.

  • 4

    The final board state highlighted a tricky balance where goblin bombardment could only target one opponent at a time, making the timing and sequencing of attacks critical for securing the win.

  • 5

    Kelly’s hesitation to cast Final Revelation to potentially remove the bombardment showed the delicate risk assessment in multiplayer games when facing a dominant board presence.

  • 6

    The game illustrated the power of synergy between draw effects and token generation in achieving a fast and aggressive win condition.

Notable Cards

  • Goblin Bombardment

    Goblin Bombardment

  • Wheel and Deal

    Wheel and Deal

  • Chromatic Lantern

    Chromatic Lantern

  • Sword of War and Peace

    Sword of War and Peace

  • Selvala, Heart of the Wilds

    Selvala, Heart of the Wilds

  • Blasphemous Act

    Blasphemous Act

  • Priest of Titania

    Priest of Titania

  • Kodama's Reach

    Kodama's Reach

Gameplay Summary

The game began with each player establishing their mana and early board presence, with Guillaume deploying Kess, Dissident Mage and starting the wheel effects that pressured opponents with repeated discards and card draw.

François’s Xyris, the Writhing Storm quickly became a significant threat by generating multiple snake tokens triggered by opponents drawing cards, leveraging spells like Wheel and Deal to damage and disrupt the table.

Kelly's Kruphix deck aimed to ramp into big Eldrazi creatures but struggled to stabilize against the aggressive snake swarm and wheels.

The combined Vial Smasher and Bruse Tarl deck, piloted by the narrator, pushed an aggressive Mardu strategy focused on casting high-impact angels, demons, and dragons, with Vial Smasher punishing opponents by dealing damage on spell casts.

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