MTG Commander Gameplay | Katilda, Zaffai, Atraxa, Arcanis | EP52 thumbnail Blurred backdrop thumbnail
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MTG Commander Gameplay | Katilda, Zaffai, Atraxa, Arcanis | EP52

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Zaffai, Thunder Conductor

    Zaffai, Thunder Conductor

    Cast and copy instants and sorceries with mana cost 5 or greater to create 4/4 elemental tokens and deal 10 damage to a random opponent, leveraging high-cost spells and magecraft abilities.

  • Katilda, Dawnhart Prime

    Katilda, Dawnhart Prime

    Build a robust human tribal board that ramps mana by tapping creatures and applies +1/+1 counters to all creatures, aiming to overwhelm opponents through wide and buffed creature attacks.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Utilize proliferate to grow counters on planeswalkers and creatures, combining removal and a Heliod + Walking Ballista combo to control the board and close out the game.

  • Arcanis the Omnipotent

    Arcanis the Omnipotent

    Generate large card advantage through Arcanis's draw ability, supporting a combo finish involving Lab Maniac and Mind Over Matter to take multiple turns and win by drawing out the deck.

Gameplay Insights

  • 1

    Zaffai's ability to create 4/4 tokens and deal 10 damage triggered when casting or copying spells with mana value five or greater, making high-cost spells critical to his strategy.

  • 2

    Katilda's mana ramp through tapping humans allowed for quick deployment of creatures and counter distribution, setting up a strong board state early.

  • 3

    Atraxa's proliferate triggered at the beginning of each end step helped accelerate planeswalker loyalty counters and other +1/+1 counters, amplifying her control and combo potential.

  • 4

    Arcanis's card draw ability was pivotal in fueling the deck's combo pieces, though the high mana cost made early plays slower compared to other decks.

  • 5

    The presence of multiple win conditions and combos created tension and forced players to balance aggression with defensive plays, anticipating potential board wipes or combos.

  • 6

    Players kept an eye on mana production artifacts and ramp spells, which were essential for enabling the more costly spells and combos to come online faster.

Notable Cards

  • Arcanis the Omnipotent

    Arcanis the Omnipotent

  • Mind Over Matter

    Mind Over Matter

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

  • Walking Ballista

    Walking Ballista

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

Gameplay Summary

The game featured a dynamic mix of strategies centered around four distinct commanders, each bringing a unique win condition to the table.

Early turns involved ramp and setup plays, with players aiming to assemble their core synergies.

Zaffai, Thunder Conductor focused on casting and copying high-cost instants and sorceries to generate 4/4 tokens and deal direct damage to opponents, applying pressure through both board presence and burn.

Katilda, Dawnhart Prime led a human tribal deck that aimed to ramp mana through tapping humans and build a formidable board of creatures empowered with +1/+1 counters, looking to overwhelm opponents with wide attacks.

Atraxa, Praetors' Voice employed a proliferate strategy to enhance planeswalkers and other counters on permanents, combining removal and combo potential for a gradual but powerful victory.

Arcanis the Omnipotent's deck aimed for card advantage and a combo finish involving Lab Maniac and Mind Over Matter, seeking to take multiple turns and win through card draw and control.

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