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We Play Vehicles as Commanders | Commander Clash S18 E20

MTGGoldfish Commander


Commanders featured in this video Reviewed & Verified

Deck Strategies

  • The Last Ride

    The Last Ride

    A death shadow-style deck that thrives by losing life to boost the commander’s stats and drawing cards to maintain value and pressure. The win condition revolves around aggressive attacks powered by the commander’s scaling.

  • The Indomitable

    The Indomitable

    A pirate tribal deck focused on card draw and controlling the board through disruption, using evasive creatures and efficient spells to generate incremental advantage and crew vehicles.

  • RMS Titanic

    RMS Titanic

    A damage and treasure generation deck that uses the Titanic’s abilities to punish opponents and create mana acceleration through treasure tokens, facilitating big plays and overwhelming opponents with resource advantage.

  • Esika's Chariot

    Esika's Chariot

    A token-centric deck that creates and copies cat tokens, using Esika's Chariot's ability to ramp mana and flood the board with creatures, aiming to outnumber opponents and overwhelm them with sustained pressure.

Gameplay Insights

  • 1

    The Last Ride player’s decision to lose life early to maximize the death shadow effect was pivotal in establishing early pressure and card advantage.

  • 2

    Esika's Chariot’s token copying not only swelled the board but also ramped mana by copying token lands, accelerating the player’s ability to cast bigger threats.

  • 3

    The use of Brass's Tunnel Gunner provided consistent card draw and a potential wheel effect, increasing hand quality and cycling through key cards for multiple players.

  • 4

    The interplay of haste grants and legendary vehicle creatures synergized well, as players leveraged mass haste effects to maximize the impact of their vehicle commanders.

  • 5

    Players demonstrated strategic restraint by choosing not to attack certain opponents to avoid retaliation, highlighting the political and tactical depth of multiplayer Commander games.

Notable Cards

  • The Last Ride

    The Last Ride

  • The Indomitable

    The Indomitable

  • RMS Titanic

    RMS Titanic

  • Esika's Chariot

    Esika's Chariot

  • Siren Stormtamer

    Siren Stormtamer

  • Ghostly Pilferer

    Ghostly Pilferer

  • Bitterblossom

    Bitterblossom

  • Runehorn Hellkite

    Runehorn Hellkite

  • Overlord of the Hauntwoods

    Overlord of the Hauntwoods

Summary

The game featured four players piloting legendary vehicle commanders, each deploying unique strategies around their vehicle-themed decks. Early turns saw players setting up their mana bases and deploying key creatures and artifacts that synergized with their vehicles. The Last Ride player focused on leveraging their commander’s death shadow mechanic by losing life strategically to power up and draw cards, setting up a tempo-based aggressive strategy. The Indomitable pilot aimed to draw a large volume of cards and maintain board presence with pirates and disruption. Meanwhile, RMS Titanic concentrated on dealing heavy damage and generating treasure tokens, aiming for a more explosive and resource-generating game plan. Esika's Chariot player utilized token generation and copying effects to create overwhelming board states with multiple cat tokens, leveraging the synergy between tokens and vehicles to ramp and apply pressure.

Description

Looking for our deck lists or banlist? Check out our article for all that information:

www.mtggoldfish.com/articles/we-play-vehicles-as-commanders-commander-clash-s18-e20

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