I HATE YOUR DECK #8 Scion of The Ur Dragon v Obuun v Jeska & Kamahl || Commander Gameplay MTG thumbnail Blurred backdrop thumbnail
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I HATE YOUR DECK #8 Scion of The Ur Dragon v Obuun v Jeska & Kamahl || Commander Gameplay MTG

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Obuun, Mul Daya Ancestor

    Obuun, Mul Daya Ancestor

    Leverages landfall mechanics to animate lands into large trampling creatures and grow creatures with +1/+1 counters, focusing on ramping lands and exploiting land-based synergies for powerful attacks.

  • Kamahl, Heart of Krosa Jeska, Thrice Reborn

    Kamahl, Heart of Krosa & Jeska, Thrice Reborn

    Ramp aggressively with multiple land drops per turn using cards like Exploration and Oracle of Mul Daya, build a board of creatures, and use Jeska’s abilities to amplify combat damage and deal direct damage to opponents.

  • Edgar Markov

    Edgar Markov

    Build a vampire tribal army quickly by casting vampires and generating vampire tokens through commander triggers and synergistic creatures, then apply pressure with a wide board and pump effects.

  • Scion of the Ur-Dragon

    Scion of the Ur-Dragon

    Ramp into casting large dragons quickly using mana acceleration spells and artifacts, then use powerful dragon creatures with flying and dethrone abilities to dominate combat phases and control the board.

Gameplay Insights

  • 1

    Jeska’s zero loyalty ability to triple combat damage against an opponent proved crucial in applying lethal pressure early in the game.

  • 2

    Obuun’s land animation and landfall triggers allowed for unexpected combat damage from lands, forcing opponents to reconsider blocking and attack strategies.

  • 3

    Edgar Markov’s ability to generate vampire tokens on casting vampires like Forerunner of the Legion rapidly expanded his board, providing incremental advantage and combat buffs.

  • 4

    Scion of the Ur-Dragon’s use of ramp spells and artifacts ensured a timely deployment of dragons, while Scourge of the Throne’s extra combat phases created multiple opportunities to swing aggressively.

  • 5

    Players prioritized ramp and card draw to accelerate their game plans, with Sylvan Library enabling Jeska’s player to maintain card advantage at the cost of life.

  • 6

    The multiplayer dynamics showcased the tension between building board presence and timing attacks, especially with Jeska’s damage amplification and Obuun’s land-based combat threats.

Notable Cards

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

  • Obuun, Mul Daya Ancestor

    Obuun, Mul Daya Ancestor

  • Forerunner of the Legion

    Forerunner of the Legion

  • Oracle of Mul Daya

    Oracle of Mul Daya

  • Exploration

    Exploration

  • Chromatic Lantern

    Chromatic Lantern

  • Scourge of the Throne

    Scourge of the Throne

  • Sylvan Library

    Sylvan Library

  • Prismatic Omen

    Prismatic Omen

Gameplay Summary

The game began with players ramping aggressively and setting up their board states to capitalize on their commanders' strengths.

Jeska and Kamahl's deck focused on ramping lands and casting creatures quickly, utilizing cards like Exploration and Oracle of Mul Daya to accelerate land drops and draw.

Obuun's deck emphasized landfall synergy, turning lands into large trampling creatures and growing their board presence.

Edgar Markov's vampire tribal deck quickly developed an army of vampires through synergistic creatures like Forerunner of the Legion, generating tokens and buffing the team.

Scion of the Ur-Dragon's player aimed to cast big dragons, using ramp spells such as Far Seek and Chromatic Lantern to bring out powerful threats fast.

A key turning point occurred when Jeska, Thrice Reborn entered the battlefield, bringing with her potent combat abilities that could triple damage and deal damage to multiple targets.

Meanwhile, Obuun's ability to animate lands and generate counters presented a growing threat, while Edgar Markov's continuous vampire token generation pressured opponents with an expanding horde.

The Scion player prepared for a strong offensive with flying and dethrone mechanics on dragons like Scourge of the Throne, threatening multiple combat phases.

Throughout the game, players had to balance board development with careful combat decisions, especially as Jeska’s damage doubling and Obuun’s landfall triggers influenced the tempo.

The game showcased a dynamic interplay of tribal synergies, ramp strategies, and combat-focused commanders vying for dominance in a multiplayer setting.

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