Deck Strategies
Esika, God of the Tree // The Prismatic Bridge
The Esika deck focuses on ramping up lands and generating treasures. The end goal is to amass a large amount of resources to cast a powerful spell like 'Crackle with Power' or 'Exemplar'.
Skullbriar, the Walking Grave
Skullbriar aims to deal combat damage quickly and efficiently. The deck focuses on putting counters on Skullbriar and protecting him, as he keeps his counters through zone changes. The ultimate goal is to deliver lethal commander damage.
Galea, Kindler of Hope
The Galea deck focuses on a 'Voltron' strategy, enhancing Galea with auras and equipment to deal significant commander damage.
Soundwave, Sonic Spy // Soundwave, Superior Captain
The Soundwave deck aims to generate tokens and cast spells from the graveyard, transforming Soundwave and creating more tokens. The deck aims to overwhelm opponents with a wide board state.
Gameplay Insights
- 1
Skullbriar's early damage could set a fast pace for the game, forcing others to respond.
- 2
Esika's ramping and resource accumulation could lead to a game-changing play.
- 3
Soundwave's token strategy could potentially overwhelm the board if not checked.
- 4
The use of 'Inspiring Statuary' in the Esika deck shows a potential for explosive plays utilizing non-artifact spells with improvised cost reduction.
Notable Cards
Inspiring Statuary
Relic of Legends
Sword of Truth and Justice
Sigarda's Aid
Summary
The game kicked off with each player ramping up and setting their commanders on the field. Esika got a fast start, ramping up lands and treasures to potentially set up a big play. Skullbriar came out swinging, delivering early damage and gathering counters which could prove dangerous later on. Galea was preparing for a Voltron strategy, while Soundwave had a tokens strategy in mind. The game was marked by strategic plays and careful decision making, as each player tried to advance their game plan while keeping an eye on their opponents' threats.