Deck Strategies
Old Stickfingers
Fill the graveyard with powerful creatures and use various reanimation methods to cheat mana costs and overwhelm opponents.
Slogurk, the Overslime
This deck revolves around discarding and sacrificing lands to get them back with Slogurk to accrue value over time and take over the game.
Vadrik, Astral Archmage
Pump Vadrik's power to reduce the casting cost of big spells and close out the game with massive spells.
Saryth, the Viper's Fang
Utilize Saryth's ability to protect the board and push through damage, running a deck filled with big green creatures.
Gameplay Insights
- 1
Cameron's decision to cast Damnation was a key moment that reset the game, clearing the board of threats and slowing down the game's tempo.
- 2
Cody's utilization of Iula's Influence and Rude Awakening was a solid combo that allowed him to develop a strong board position.
- 3
Cameron's use of Diregraf Rebirth to bring back Massacre Wurm from the graveyard caused significant life loss for Chandler and Ethan, showcasing the power of his reanimation strategy.
Notable Cards
Old Stickfingers
Damnation
Diregraf Rebirth
Massacre Wurm
Rude Awakening
Summary
The game kicked off with all four players getting solid starts, all managing to get a turn one Soul Ring into play, an unusual occurrence that led to an explosive early game. The first major turning point happened when Cameron, piloting Old Stickfingers, used a Damnation to wipe the board. Although this slowed the tempo, Cody, playing Slogurk, and Chandler, piloting Saryth, managed to rebuild their boards quickly. However, Cameron's Old Stickfingers deck was able to repeatedly utilize his graveyard to great effect, with a Diregraf Rebirth bringing back a Massacre Wurm, causing substantial life loss for Chandler and Ethan. Cody's turn was also impactful as he managed to generate substantial value with his Iula's Influence and Rude Awakening combination, setting up a strong board state.