Deck Strategies
Rick, Steadfast Leader
A human tribal deck focusing on building a wide board of humans empowered by Door of Destinies and anthem effects, aiming to overwhelm opponents with efficient creatures and buffs.
Michonne, Ruthless Survivor
A zombie tribal deck that leverages Michonne’s deathtouch through various equipment to threaten blockers and clear the way for zombie tokens to deal damage and maintain board control.
Glenn, the Voice of Calm
An Azorius voltron deck focused on equipping Glenn with evasive and protective equipment to deal commander damage while drawing cards and controlling the board with removal spells.
Daryl, Hunter of Walkers
A red-green deck that generates and sacrifices zombies to trigger damage and draw effects, using board wipes and targeted removal to control the board and find a winning combo or overwhelm opponents.
Gameplay Insights
- 1
Daryl’s use of Vampire's Vengeance and Volcanic Fallout effectively reset the board while dealing damage to opponents, buying time and disrupting their development.
- 2
Glenn’s strategy of equipping his commander with boots and swords to maintain evasiveness allowed him to consistently deal commander damage and draw cards, keeping his momentum.
- 3
Rick’s deployment of Door of Destinies and anthem effects steadily increased the power of his human creatures, making his board state progressively threatening.
- 4
Michonne’s application of deathtouch through equipment made blocking her commander costly for opponents, enabling her to push damage through and maintain offensive pressure.
- 5
The interplay between zombie generation and sacrifice synergies on Daryl’s side created tension around board wipes and removal spells, shaping combat and resource management.
Notable Cards
Door of Destinies
Volcanic Fallout
Sword of Fire and Ice
Swiftfoot Boots
Goblin Sharpshooter
Seeker of Skybreak
Bastion Protector
Summary
The game began with each player establishing their board and mana bases, deploying ramp and utility creatures while setting up their thematic strategies. Glenn focused on a voltron approach, equipping his commander with boots and swords to deal commander damage while drawing cards. Daryl's deck centered on generating zombies and using them as fodder to trigger removal and draw effects, gradually dismantling opponents' boards. Rick’s deck emphasized a human tribal theme, leveraging cards like Door of Destinies to buff his creatures and maintain board presence. Michonne combined zombie tribal synergy with deathtouch equipment, pressuring opponents to block her commander and clearing the way for her zombies to attack effectively. Mid-game saw several board wipes and strategic removals, with Daryl casting Vampire's Vengeance and Volcanic Fallout to damage all creatures and players, disrupting the board state. Glenn used tactical removal and evasive creatures to continue applying pressure, while Rick bolstered his human army with anthem effects and buffs from Door of Destinies. Michonne's deathtouch commander and zombie tokens created a persistent threat, forcing opponents to consider blocking carefully. Tense combat interactions and efficient use of removal spells marked the pivotal moments. The game unfolded as a dynamic struggle between maintaining board control, advancing the tribal themes, and leveraging commander damage and token synergies to inch toward victory.