Deck Strategies
Temmet, Naktamun's Will
A zombie/mummy tribal deck that leverages card draw and discard triggers to buff zombies, create menace, and use artifacts like Cursed Cloth Wrappings to generate zombie emblems and tokens, aiming for board control and incremental power growth.
Thurid, Mare of Destiny
A mono-white Pegasus, Unicorn, and Horse tribal deck that copies creature spells and buffs cavalry creatures, focusing on flying lifelink attackers to gain incremental life and board presence.
Saskia the Unyielding
A goading deck that forces opponents to attack each other while Saskia redirects damage to a chosen player, aiming for combo damage to quickly eliminate opponents by making their attacks harmful to themselves.
Vren, the Relentless
A rat tribal deck that exiles opponents' creatures as they die, creating large numbers of rat tokens that grow stronger with each exiled creature, focusing on overwhelming opponents through rat swarm and incremental board dominance.
Gameplay Insights
- 1
Choosing Ryan as the target player for Saskia’s damage redirection was strategic, as he was perceived as a strong opponent from previous games and a threat to be neutralized early.
- 2
Temmet’s use of Cursed Cloth Wrappings to create zombie emblems added value by enabling recursion of creatures from the graveyard as white zombie tokens, enhancing board resilience and synergy with the zombie tribal theme.
- 3
The goading strategy of Saskia influenced attack decisions around the table, causing players to direct aggression in a way that could benefit Saskia’s controller while disrupting opponents’ plans.
- 4
Vren’s ability to exile creatures instead of letting them die allowed for a steady buildup of rat tokens, creating a growing threat that opponents had to manage carefully to avoid being overwhelmed.
- 5
Early deployment of mana acceleration such as Soul Ring helped players ramp into their key threats quickly, facilitating early board presence and tempo advantage.
Notable Cards
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Temmet, Naktamun's Will
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Lord of the Accursed
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Saskia the Unyielding
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Vren, the Relentless
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Drowned Catacomb
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Irrigated Farmland
Summary
The game started with players introducing their decks, each themed around unique and somewhat unconventional strategies. Temmet, Naktamun's Will led a zombie/mummy tribal deck focused on drawing and discarding cards to boost zombie creatures with menace. Thurid, Mare of Destiny piloted a mono-white Pegasus, Unicorn, and Horse tribal deck aiming to copy and buff cavalry creatures. Saskia the Unyielding was played as a goading deck, designed to provoke attacks on others and leverage damage redirection for a combo finish. Vren, the Relentless led a rat tribal deck generating a growing army of rats by exiling opponents' creatures as they died, enhancing swarm potential. Early turns saw typical ramp and board development, with notable plays including Temmet deploying Lord of the Accursed to pump zombies and grant menace, and Vren entering the battlefield to begin the exile and token creation engine. Saskia picked Ryan as the named player to amplify damage through her commander ability, immediately swinging to apply pressure and force a response. The game’s tension rose as players began attacking strategically, aiming to control board states and set up synergies. Temmet's use of artifact Cursed Cloth Wrappings to create zombie emblems added a complex layer of recursion and token creation, while Vren's rat tokens steadily increased in power. The interaction between goading, evasion, and token swarming set the stage for shifting control of the battlefield and mounting threats, with the game poised for explosive mid-to-late game moments based on these synergies.