Deck Strategies
Shelob, Child of Ungoliant
The goal of this deck is to turn all opponent's creatures into prey using Shelob's abilities and to maintain control of the board.
Tom Bombadil
The strategy of this deck is to make use of Tom Bombadil's saga abilities to control the game flow and overpower the opponents.
Sauron, the Dark Lord
This deck's game plan is to amass a large orcish army using Sauron's abilities and overwhelm the opponents.
Aragorn, the Uniter
This deck focuses on using Charming spells to pump up Aragorn while extracting value from his other abilities and aiming to win through commander damage.
Gameplay Insights
- 1
The inclusion of The Ozolith in Crim's deck proved to be a significant concern for the other players due to its potential for storing counters and boosting the power of his amassed army.
- 2
Seth's decision to play Atrasta early in the game was a strategic move to establish blockers and control the board.
- 3
Tomer's use of the charm deck to draw more cards, particularly with the play of an enchantress into Weaver of Harmony, shows an effective strategy of card advantage.
Notable Cards
The Ozolith
Weaver of Harmony
Summary
In this intense match, Seth pilots a Shelob deck aiming to turn all creatures into food, Richard brings a Tom Bombadil deck, Crim is on a Grixis Sauron deck intending to create a massive orcish army, and Tomer runs a Four Color Aragorn Voltron deck. The game starts off with Seth creating a potential roadblock by putting a menacing Atrasta on the board. On the other side, Crim's amass strategy starts taking shape with the march of the black gate and the Ozolith. The presence of the Ozolith on the field raises concern among the players due to its ability to store up counters. Tomer, meanwhile, plays a charm deck and manages to draw a card by playing an enchantress into Weaver of Harmony. The game sees a lot of back and forth as players try to build their decks while dealing with threats on the board.