Dragonhawk Tuah! | EDH Commander Gameplay [Deutsch] | Salt Wars #14 thumbnail Blurred backdrop thumbnail
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Dragonhawk Tuah! | EDH Commander Gameplay [Deutsch] | Salt Wars #14

Salt Wars โˆ™ โˆ™ โˆ™ ๐Ÿ‡ฉ๐Ÿ‡ช German


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Donal, Herald of Wings

    Donal, Herald of Wings

    Utilizes many small flying creatures and equipment to control the air and chip away at opponents through evasive damage.

  • Far Traveler Abdel Adrian, Gorion's Ward

    Far Traveler / Abdel Adrian, Gorion's Ward

    Focuses on blink and ETB value to generate tokens, draw cards, and maintain board presence, ultimately winning through overwhelming token swarms.

  • Thrun, Breaker of Silence

    Thrun, Breaker of Silence

    Auras and equipment-heavy build that creates a large, resilient threat difficult to interact with due to color restrictions.

  • Dragonhawk, Fate's Tempest

    Dragonhawk, Fate's Tempest

    Deploys multiple high-power creatures and uses damage exile triggers to remove cards and quickly pressure opponents.

  • Far Traveler

    Far Traveler

    Contributes blink value and synergy with Abdel Adrian to maximize ETB effects and card advantage.

Gameplay Insights

  • 1

    Curse of Opulence was used early to generate treasure tokens, accelerating mana production and enabling aggressive plays.

  • 2

    The monogreen player leveraged Thrun's resilience by equipping multiple auras and equipment, making it difficult for others to remove the threat.

  • 3

    The white deck utilized flicker combos with Abdel Adrian to repeatedly trigger ETB effects, drawing cards and generating tokens.

  • 4

    The red Dragonhawk deck sought to maximize exile damage triggers by deploying many creatures with power 4 or greater, applying pressure through removal and combat damage.

  • 5

    Blue's Donal was key in controlling the air and applying pressure with multiple small flyers buffed by equipment, forcing opponents to respond quickly.

  • 6

    Mana acceleration and treasure tokens played a crucial role in enabling powerful plays despite early land drops being inconsistent.

  • 7

    Players carefully targeted threats like Dragonhawk and Chaos Dragon to prevent swift damage escalation and maintain board control.

Notable Cards

  • Curse of Opulence

    Curse of Opulence

  • Chaos Dragon

    Chaos Dragon

  • Command Beacon

    Command Beacon

  • One with Nature

    One with Nature

  • Mark of Sakiko

    Mark of Sakiko

  • Price of Glory

    Price of Glory

Gameplay Summary

The game unfolded around a mono-color challenge where five players each piloted a mono-colored Commander deck, resulting in dynamic interactions based on color identity and deck archetypes.

Early on, the monored player started aggressively, using Curse of Opulence to generate treasure tokens and apply pressure.

The monogreen player deployed Thrun, Breaker of Silence, leveraging auras and equipment to create a resilient threat that opponents struggled to interact with due to color restrictions.

Meanwhile, the monoblue player focused on small flyers and value creatures with Donal, Herald of Wings, aiming to chip away at opponents through evasion. The monowhite deck, led by Abdel Adrian and Far Traveler, focused on blink and enter-the-battlefield (ETB) value, generating tokens and drawing cards with flicker combos.

The monored Dragonhawk deck centered around deploying multiple high-power creatures and utilizing exile damage triggers to quickly remove opponents' resources.

Key turning points included the heavy early aggression from the red and green decks, the blink synergies of the white player enabling strong card advantage, and the blue player's control of the air with multiple flyers buffed by equipment.

The game featured significant interaction around board wipes, flicker effects, and combat control, with each deck striving to leverage its unique synergy to outpace opponents.

The win condition varied by deck, from aggressive damage and token swarms to value-driven combat damage with evasive creatures.

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