Deck Strategies
Beamtown Bullies
A mid-range deck that uses utility creatures and graveyard recursion to assemble a one-card combo involving the leveler, applying pressure with aggressive creatures and closing out games quickly if opponents lack graveyard hate.
Marath, Will of the Wild
A counter-multiplier deck aiming to grow creatures with +1/+1 counters, leveraging synergy with Hardened Scales and other effects to overwhelm opponents. It can also include combo lines but this variant focused more on mid-range board development.
Gameplay Insights
- 1
The Beamtown Bullies player chose to prioritize setting up the leveler in the graveyard early and applying pressure with creatures like Fury, rather than rushing the combo immediately.
- 2
Endurance played a key role in stifling the combo by removing counters, forcing the Bullies player to carefully time their plays.
- 3
Using Survival of the Fittest to tutor utility creatures helped maintain a consistent mid-range presence and combo assembly.
- 4
Marath's mana issues and inability to disrupt the graveyard effectively led to a swift loss despite potential counter synergy.
- 5
The Bullies deck's hybrid approach of aggression plus combo forced Marath into a reactive position, unable to stabilize the board or disrupt the combo in time.
Notable Cards
Survival of the Fittest
Leveler
Endurance
Hardened Scales
Goblin Engineer
Bloodbraid Elf
Fury
Animate Dead
Parallax Wave
Summary
In this Duel Commander match, the Beamtown Bullies deck showcased its strong mid-range strategy combined with a potent one-card combo centered around the leveler in the graveyard. Early on, the Marath deck struggled with mana issues and was hindered by the presence of graveyard interaction like Endurance. Beamtown Bullies leveraged Survival of the Fittest and Goblin Engineer to consistently assemble key pieces, notably setting up the leveler and maintaining pressure with creatures like Fury and the leveler itself. Despite Marath's attempts to build a counter-multiplier strategy with Hardened Scales and similar cards, the lack of effective graveyard disruption and the timing of Beamtown Bullies' combo plays led to a swift victory, concluding in under 10 minutes. The game highlighted the strength of Beamtown Bullies' hybrid plan of mid-range aggression plus a threatening combo finish that forces opponents to respond or face defeat.