AANG GOES INFINITE!! – Toph vs Aang vs Ozai vs Katara thumbnail Blurred backdrop thumbnail

AANG GOES INFINITE!! – Toph vs Aang vs Ozai vs Katara

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Manasplaining 36 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Katara, Waterbending Master

    Katara, Waterbending Master

    Utilizes casting spells during opponents' turns to accumulate experience counters, which fuel drawing cards and discarding to filter and control the game state, aiming for a powerful card advantage engine.

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Focuses on turning artifacts and lands into creatures with landfall and animation effects, creating a resilient army of lands that can repeatedly come back after destruction to smash through opponents.

  • Ozai, the Phoenix King

    Ozai, the Phoenix King

    Mana ramp and artifact synergies that generate red mana and burn effects, supporting aggressive but steady board development and leveraging artifact interactions for tempo.

  • Avatar Aang // Aang, Master of Elements

    Avatar Aang

    Balances all four bending elements by casting a variety of spells to draw cards and transform into his powerful avatar form, enabling infinite combos and overwhelming board presence.

Gameplay Insights

  • 1

    Toph's ability to animate the One Ring as a 2/2 indestructible creature provided a nearly unstoppable threat that drew major attention and disrupted opponents' plans.

  • 2

    Katara capitalized on casting spells during opponents’ turns to quickly ramp experience counters and draw cards, enabling fast deck filtering and maintaining card advantage.

  • 3

    Aang’s strategy of casting spells that represent each bending element to draw cards and transform his commander allowed him to generate infinite draw and board dominance.

  • 4

    Players showed diplomacy by allowing minor damage attacks to avoid escalating conflict early, demonstrating strategic patience in a multiplayer setting.

  • 5

    The combination of artifact mana ramp and land animation created a powerful synergy that was difficult to deal with once established, especially with cards that returned lands to battlefield after death.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • The One Ring

    The One Ring

  • Zuko, Conflicted

    Zuko, Conflicted

  • Breeding Pool

    Breeding Pool

  • Delighted Halfling

    Delighted Halfling

  • Brainstorm

    Brainstorm

  • Chasm Skulker

    Chasm Skulker

  • Haunted Ridge

    Haunted Ridge

  • Ruby Medallion

    Ruby Medallion

  • Capital Guard

    Capital Guard

Gameplay Summary

The game started with each player setting up their thematic Avatar: The Last Airbender-inspired decks, showcasing unique bending styles.

Early turns saw explosive mana acceleration from Toph, who leveraged artifact and land interactions to create an army of animated lands.

Katara focused on casting spells during opponents' turns to generate experience counters and draw cards, steadily building card advantage.

Ozai slowly built up with mana ramp and artifact synergies, while Aang aimed to balance all four elemental bendings to eventually transform and unleash his full power. A key turning point emerged when Aang successfully cast his commander and began drawing multiple cards by activating his bending abilities.

Meanwhile, Toph's ability to animate artifacts and lands, including turning the indestructible One Ring artifact into a creature, made her board state very resilient and threatening.

Katara continued to ramp her experience counters and generate card advantage, enabling her to maintain pressure.

Ozai played a more reactive role, deploying smaller creatures and mana reduction effects but struggled to keep pace with the explosive board states.

Ultimately, Aang went infinite with his bending triggers, drawing through his deck rapidly and setting up a dominant board presence that overwhelmed opponents and clinched the game.

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