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Commander Legends EDH League: Yurlok vs Aurami vs Marath vs Jared

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Marath, Will of the Wild

    Marath, Will of the Wild

    Marath’s deck revolves around creating tokens and distributing +1/+1 counters to grow and protect creatures, enabling sustained board presence and incremental damage through combat and abilities.

  • Araumi of the Dead Tide

    Araumi of the Dead Tide

    Araumi’s deck uses milling and graveyard recursion to generate value, leveraging creatures that return from graveyards and synergize with the death and reanimation theme to maintain board presence.

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

    Yurlok’s deck focuses on mana manipulation and pressure by forcing opponents to use their mana efficiently or lose life, combined with aggressive creatures that capitalize on the resource strain imposed on opponents.

  • Jared Carthalion, True Heir

    Jared Carthalion, True Heir

    Jared’s deck is an aggressive Naya build that uses the monarch mechanic to gain card advantage and tempo, consistently pressuring opponents with creatures and controlling the flow of combat.

Gameplay Insights

  • 1

    Yurlok’s ability to punish unspent mana forced opponents to carefully manage their mana each turn, creating a unique resource tension that influenced all players' decision-making.

  • 2

    Marath’s token generation combined with +1/+1 counter distribution created a resilient board that could repeatedly pressure opponents while sustaining through removal.

  • 3

    Araumi’s synergy with milling and graveyard recursion allowed repeated value generation, making it difficult for opponents to deplete her resources.

  • 4

    Jared’s use of the monarch mechanic provided consistent card advantage, enabling sustained aggression and board development.

  • 5

    Players agreed on avoiding combo win conditions, resulting in a grindy, value-centric game with incremental advantages rather than explosive plays.

  • 6

    Strategic blocking and sacrificing, particularly around Yurlok’s combat interactions, showcased careful tactical play to mitigate damage and optimize board state.

Notable Cards

  • Marath, Will of the Wild

    Marath, Will of the Wild

  • Araumi of the Dead Tide

    Araumi of the Dead Tide

  • Jared Carthalion, True Heir

    Jared Carthalion, True Heir

  • Deranged Assistant

    Deranged Assistant

  • Meteor Golem

    Meteor Golem

  • Mnemonic Deluge

    Mnemonic Deluge

  • Path of Ancestry

    Path of Ancestry

Gameplay Summary

The game began with each player establishing their board state and mana base, with early plays including ramp and value creatures.

The four commanders—Marath, Will of the Wild; Araumi of the Dead Tide; Yurlok of Scorch Thrash; and Jared Carthalion, True Heir—each brought distinct strategies that shaped the game’s flow.

Marath focused on token creation and +1/+1 counter synergy, while Araumi leveraged graveyard interactions and milling to recur threats.

Yurlok generated value through efficient mana use and aggressive attacks, and Jared emphasized aggressive Naya tempo, using the monarch mechanic to gain incremental advantage. A key turning point was Yurlok’s mana manipulation, forcing opponents to carefully manage unspent mana to avoid losing life, which created pressure and tactical considerations for resource use.

Marath’s ability to make multiple tokens and distribute counters kept the board threatening, supported by value creatures like Deranged Assistant.

Araumi’s milling and graveyard recursion allowed sustained resource advantage, while Jared's aggressive creature attacks and monarch control created continuous offensive pressure.

The gameplay involved a mix of combat decisions, mana efficiency, and incremental advantages rather than a quick combo finish, leading to a grindy, interaction-heavy match focused on out-valuing opponents over time.

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