Deck & Commander Strategies
Yuriko, the Tiger's Shadow
Focuses on ninjutsu and evasive creatures to trigger damage-based card draws and chip away at opponents’ life totals, enabling a combo finish through repeated unblockable attacks.
Dihada, Binder of Wills
Graveyard-centric deck that mills cards to fuel recursion and generate treasures, leveraging cards like Underworld Breach and recursion spells to outvalue opponents and assemble combos from the graveyard.
Lotho, Corrupt Shirriff
Midrange black deck employing hatebears and value creatures to disrupt opponents and control the board, aiming to win through incremental value and attrition with creatures like Malevolent Hermit and Mayhem Devil.
Kefka, Court Mage
Grixis discard and control deck designed to disrupt opponents’ hands and board development with discard spells and removal, while leveraging combo potential through resource denial and interaction.
Gameplay Insights
- 1
Dihada’s early activation of its ability to mill cards into the graveyard helped set up powerful recursion and treasure generation, establishing a strong resource engine.
- 2
Yuriko’s use of ninjutsu triggers and evasive creatures enabled efficient card draw and incremental damage, maintaining pressure on opponents even when board state was contested.
- 3
Lotho utilized hatebears and creatures with value triggers like Malevolent Hermit and Mayhem Devil to apply board pressure and chip away at opponents through incremental damage.
- 4
Kefka’s discard strategy aimed to keep opponents’ hands empty, slowing their development and denying key combo pieces or answers.
- 5
The timing of Mayhem Devil’s damage triggers was crucial, as it punished opponents’ creature sacrifices and helped control the board state while drawing cards.
- 6
Players carefully balanced deploying threats with holding back interaction to avoid overextending and becoming vulnerable to removal or combo.
- 7
The game featured dynamic board states with frequent interaction, highlighting the importance of sequencing and resource management in cEDH gameplay.
Notable Cards
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Malevolent Hermit // Benevolent Geist
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Mayhem Devil
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Changeling Outcast
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Imposter Mech
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Talion, the Kindly Lord
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Underworld Breach
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Gemstone Caverns
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Blood Moon
Gameplay Summary
The game started with a typical cEDH setup, with each player deploying their strategies early on.
Lotho, Corrupt Shirriff established a midrange board with hatebears and threats like Malevolent Hermit and Mayhem Devil, aiming for attrition and value from creature interactions.
Dihada, Binder of Wills focused on graveyard synergy, milling cards to fuel recursion and treasure generation.
Yuriko, the Tiger's Shadow utilized her ninja theme, leveraging ninjutsu triggers and evasive creatures to chip away at opponents and generate card advantage.
Meanwhile, Kefka, Court Mage played a discard-centric Grixis deck, controlling opponents’ hands and disrupting their game plans with removal and discard effects. Early turns featured a mix of ramp, disruption, and board presence establishment, with key plays including Dihada activating its graveyard mill ability and Yuriko deploying multiple ninjas to apply pressure.
Lotho tried to maintain board control with hatebears and value creatures, while Kefka aimed to keep the table's resources in check through discard.
A pivotal moment occurred when Mayhem Devil’s damage triggers started chipping away at the board and players, creating incremental advantage.
As the game progressed, the players jockeyed for control, with Yuriko’s ninjutsu and Dihada’s graveyard recursion becoming notable win condition engines.
The overall dynamic was a tense balance of disruption, incremental damage, and resource denial, with the winner likely determined by who best leveraged their synergies and timed their combos.