Deck & Commander Strategies

Otharri, Suns' Glory
Utilizes flying, lifelink, and haste to gain incremental experience counters, aiming to outpace opponents through combat damage and incremental gains.

Kelsien, the Plague
A Mardu aggressive strategy that grows the commander through experience counters obtained from combat, turning Kelsien into a large vigilance, haste, lifelink threat to dominate the board.

Mizzix of the Izmagnus
Focuses on casting multiple spells to accumulate experience counters, which reduce the cost of future spells, enabling explosive spellcasting turns and potentially game-winning combos.

Ezuri, Claw of Progress
Generates numerous small tokens and uses experience counters to enhance them incrementally, growing a wide and tall board presence to overwhelm opponents.
Gameplay Insights
- 1
Players effectively used experience counters as a central mechanic, balancing between aggressive board development and resource management.
- 2
Blasphemous Act was a critical board wipe that shifted the board state but was mitigated by clever trigger stacking and experience counter retention.
- 3
Dylan was targeted early by multiple players, indicating a perceived threat from his spell-heavy Mizzix deck.
- 4
Equipment such as Shadow Spear and Blackblade Reforged were used to enhance commander threats and maintain pressure.
- 5
Token generation combined with experience counter growth was a key strategy for Corey, enabling sustained board presence after wipes.
Notable Cards
-

Blasphemous Act
-

Blackblade Reforged
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Mystic Remora
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Arcane Signet
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Boros Charm
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Coiling Oracle
Gameplay Summary
The game began with all players focusing on accumulating experience counters through various commander abilities.
John on Otharri, Suns' Glory aimed to leverage flying lifelink and haste to gain incremental advantage, while Skyler on Kelsien, the Plague sought to grow his commander through combat damage and experience counters, making it a potent threat.
Dylan on Mizzix of the Izmagnus focused on casting multiple spells to reduce costs and build experience counters, setting up for big spell turns.
Corey piloted Ezuri, Claw of Progress, generating numerous tokens and using experience counters to grow his board wide and tall. Early game saw typical ramp and card draw, with some interaction such as graveyard exile and equipment plays like Shadow Spear and Blackblade Reforged.
A pivotal moment occurred when a Blasphemous Act wiped much of the board, but Corey cleverly stacked triggers to maintain his experience counters and board presence.
Combat exchanges were frequent, with players targeting Dylan for aggressive plays.
Throughout, players skillfully managed their resources to build experience counters, summon tokens, and maintain board control.
The game’s tension centered on leveraging experience counters as both a resource and win condition, with players balancing aggression and defense in a dynamic multi-player setting.











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