Deck Strategies
Tinybones, Bauble Burglar
Exiles cards discarded by opponents and plays them from exile using any mana, aiming to steal and reuse opponents' resources to build card advantage and disrupt their plans.
Kadena, Slinking Sorcerer
Utilizes a morph and manifest strategy to cast face-down creatures at a discount, drawing cards when creatures enter the battlefield face-down to maintain tempo and board presence.
Marina Vendrell
Focuses on enchantment synergy by revealing and drawing enchantments, using abilities to tap and untap 'doors' from 'room' enchantments, creating lockdown effects and incremental advantage.
The Beamtown Bullies
Controls the board by forcing opponents to temporarily gain control of non-legendary creatures from their graveyards, creating chaotic board states and exploiting graveyard recursion.
Gameplay Insights
- 1
Tinybones' exile-and-play-from-exile mechanic capitalized heavily on discard spells like Burglar Rat and Oppression, turning opponents' discards into resources for himself.
- 2
Kadena's morph discount and card draw on face-down creatures allowed a steady stream of threats while maintaining hand size, enabling pressure without overextending.
- 3
Marina Vendrell's ability to repeatedly reveal enchantments and manipulate 'doors' added a unique control element that synergized well with her deck's enchantment toolbox.
- 4
The Beamtown Bullies' graveyard gifting created temporary board swings that forced opponents to adapt quickly to borrowed creatures, disrupting typical creature-based strategies.
- 5
The interplay of discard pressure and graveyard recursion created a dynamic and punishing environment where resource management and timing were critical.
- 6
Key ramp spells like Cultivate enabled early deployment of powerful creatures and enchantments, accelerating each player's game plan and increasing tension.
Notable Cards
Tinybones, Bauble Burglar
Kadena, Slinking Sorcerer
Marina Vendrell
The Beamtown Bullies
Oppression
Cultivate
Arcane Signet
Cloudstone Curio
Burglar Rat
Tempting Wurm
Summary
The game began with each player establishing their board state and mana base, setting the tone for a festive-themed multiplayer Commander match. Tinybones, Bauble Burglar focused on card theft by exiling discarded cards and replaying them, creating pressure through resource denial and advantage. Kadena, Slinking Sorcerer utilized a morph and manifest strategy, benefiting from discounted face-down creatures and card draw to maintain a steady flow of threats. Marina Vendrell centered around enchantment synergy, revealing and drawing enchantment cards to enable powerful lock and unlock mechanics, simulating an Advent calendar theme. The Beamtown Bullies brought a unique graveyard recursion mechanic, forcing opponents to temporarily gain control of non-legendary creatures from their graveyards, which then got exiled at end step, disrupting plans and creating chaotic board states. Early turns saw ramp and key plays such as Cultivate and Arcane Signet, enabling access to higher-cost spells quickly. Tinybones and Kadena aggressively discarded and manifested creatures, respectively, while Marina set up enchantment-based locks. The arrival of oppression by Tinybones increased the discard pressure, disrupting opponents’ hands consistently. The Beamtown Bullies' ability to gift creatures from graveyards created tactical dilemmas for opponents, forcing them to manage borrowed creatures that would soon be lost. A turning point was the layering of discard and recursion effects, amplifying Tinybones’ stash counter mechanic and forcing players to adapt rapidly. The game’s win conditions revolved around Tinybones leveraging stolen cards for advantage, Kadena overwhelming with morph creatures and card draw, Marina locking down opponents through enchantments, and The Beamtown Bullies controlling the battlefield via forced creature gifts and tempo swings.