Deck & Commander Strategies

Silvar, Devourer of the Free
Build a board of humans, generate tokens, and sacrifice humans to pump Silvar, attacking aggressively with a swarm of human creatures.

Trynn, Champion of Freedom
Create and maintain a board full of spirits and tokens, using melee abilities to increase damage output and generate additional tokens to overwhelm opponents.

Shabraz, the Skyshark & Brallin, Skyshark Rider
Utilize discard and card draw mechanics to grow creatures with +1/+1 counters and deal incremental damage to all opponents, aiming to finish the game through massive combat damage.
Gameplay Insights
- 1
The use of Flood of Tears provided a critical board reset that disrupted the momentum of aggressive board states and forced players to adapt quickly.
- 2
Sacrificing humans to pump Silvar and gain indestructibility was a key defensive and offensive tactic to maintain board pressure.
- 3
Melee triggers on creatures like Drugstore Reinforcements and Adriana, Captain of the Guard, significantly increased combat damage and token production, amplifying pressure on opponents.
- 4
Reconnaissance Mission was strategically used to draw cards upon dealing combat damage, allowing for sustained card advantage and continuous pressure.
- 5
Players carefully managed their hand sizes and discard effects to maximize creature growth and trigger beneficial abilities, particularly in the deck focused on discard synergy.
Notable Cards
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Flood of Tears
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Dockside Chef
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Smothering Tithe
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Adriana, Captain of the Guard
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Reconnaissance Mission
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Nimble Obstructionist
Gameplay Summary
The game began with each player establishing their board presence through steady land drops and early creature plays, focusing on aggressive strategies.
One player aimed to flood the board with humans, leveraging token creation and sacrificing humans to pump their commander.
Another player focused on building a spirit and token army, gaining incremental advantages through melee triggers and card draw from combat damage.
The third player utilized partners that synergize with discard and damage effects, aiming to draw and discard cards to grow their creatures and eventually deal massive damage via combat and spells. A pivotal moment came when a player cast Flood of Tears, bouncing all dominant permanents back to their owners' hands, effectively resetting the board and forcing a re-evaluation of strategies.
Following this reset, players re-established their boards with key creatures and enchantments that synergized well with their respective deck themes.
Combat was marked by calculated swings, taking advantage of melee abilities and token generation to chip away at opponents' life totals.
The game showcased a balance of aggression, resource management, and tactical resets, with players adapting to shifting board states and capitalizing on synergies between humans, spirits, and card-drawing mechanics to press their advantage toward a win condition centered on combat damage and board dominance.




















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