CEDH Gameplay! Teshar vs Oswald vs Magar vs Thrasios/Yoshimaru! thumbnail Blurred backdrop thumbnail
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CEDH Gameplay! Teshar vs Oswald vs Magar vs Thrasios/Yoshimaru!

Celestial Winner Gaming


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Teshar, Ancestor's Apostle

    Teshar, Ancestor's Apostle

    Utilizes artifact recursion by sacrificing small artifacts and creatures to generate value and potentially infinite loops with sac outlets and artifact creatures, aiming to close the game with recurring threats and combos.

  • Oswald Fiddlebender

    Oswald Fiddlebender

    Focuses on artifact ramp and disruption by bouncing and replaying artifacts, enabling explosive mana acceleration and board presence to combo off or control the game.

  • Magar of the Magic Strings

    Magar of the Magic Strings

    Leverages enchantments and card draw to control the board and generate value, using enchantment synergies and control elements to enable a steady game plan toward a combo or value win.

  • Thrasios, Triton Hero Yoshimaru, Ever Faithful

    Thrasios, Triton Hero and Yoshimaru, Ever Faithful

    Relies on efficient card draw, counterspells, and tutors to find key combo pieces or control elements, aiming to build a winning combo or lock while interacting heavily with opponents' plays.

Gameplay Insights

  • 1

    Teshar's player came very close to establishing a combo loop with artifact sacrifice and recursion but was one artifact short to complete it.

  • 2

    Multiple players prioritized tutor effects and artifact ramp to accelerate their game plans early on.

  • 3

    The presence of multiple counterspells in Thrasios/Yoshimaru's hand created a tense dynamic, forcing opponents to consider their plays carefully.

  • 4

    Portable Hole was used strategically to disrupt Oswald's board presence, forcing a life payment but removing a key piece.

  • 5

    Despite the strong value engine on board, the group recognized that some tutor targets could potentially prevent combos, but the critical answers were not accessible.

  • 6

    Players communicated openly about their strategies and responses, which influenced sequencing and interaction decisions throughout the game.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Chromatic Star

    Chromatic Star

  • Staff of Domination

    Staff of Domination

  • Portable Hole

    Portable Hole

  • Mystic Forge

    Mystic Forge

  • Mind Stone

    Mind Stone

Gameplay Summary

The game began with each player establishing their board state and ramping mana through artifact and land plays, with early interaction focusing on resource development and setting up future plays.

Teshar's player efficiently used artifact sac outlets and recursion through creatures like Esper Sentinel and Salvager to generate value, though they fell just short of an infinite loop at one point.

Oswald Fiddlebender deployed artifact ramp and disruptive plays, while Magar of the Magic Strings and Thrasios/Yoshimaru focused on card draw, counterspells, and tutor effects to maintain control and find their win conditions. Midgame saw Teshar's player leveraging sac outlets and artifact recursion heavily, which prompted other players to try and find answers to stop the combo potential.

Despite some disruption attempts, Teshar mounted pressure with recurring threats and various utility artifacts.

Thrasios/Yoshimaru showed strong interaction with multiple counterspells and tutors, attempting to find a way to break through the board state, even considering a potential win on their upcoming turn.

The game featured tight sequencing, resource management, and tactical plays around artifact synergies and interaction, but ultimately the key moments revolved around Teshar's artifact recursion and the opposing players' attempts to respond and prevent a combo finish.

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