Deck & Commander Strategies
Tameshi, Reality Architect
Uses polymorph effects and artifact recursion to cheat big threats like Hullbreaker Horror into play and win through artifact synergy combos.
Derevi, Empyrial Tactician
Midrange value deck aiming to control the board and combo off with Emiel the Blessed, leveraging Derevi's untap triggers for tempo and synergy.
Thrasios, Triton Hero and Bruse Tarl, Boorish Herder
A value midrange deck that grinds incremental advantage and executes layered combos involving mana acceleration, interaction, and combat damage.
Tymna the Weaver and Kraum, Ludevic's Opus
A classic breach or thoracle combo deck that gains card advantage from commanders and aims to assemble a combo kill through explosive mana and disruption.
Gameplay Insights
- 1
Zack's timely use of Toxic Deluge effectively reset the board, slowing down aggressive starts and enabling his Esper Sentinel and Top to dominate card advantage.
- 2
Dylan maximized Tameshi's bounce ability, repeatedly recurring powerful artifacts like Urza's Saga to fuel his combo pieces and card draw engine.
- 3
Andrew's use of Gilded Drake to steal Nate's Thrasios shifted board dynamics and forced Nate to adapt his strategy midgame.
- 4
Nate's inclusion of Seedborn Muse and Chain of Vapor provided crucial protection and flexibility, allowing him to reuse important creatures and respond to removal.
- 5
Multiple players actively leveraged Sensei's Divining Top in creative ways to sculpt draws and maintain tempo, demonstrating the card's versatility in cEDH.
- 6
The interaction between removal spells and bounce effects, such as Seal of Removal and Chain of Vapor, created complex board states and resource management challenges.
- 7
Early mana acceleration and disruption spells like Dark Ritual, Lion's Eye Diamond, and Mox Diamond set the pace for explosive turns and quick responses.
Notable Cards
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Toxic Deluge
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Sensei's Divining Top
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Mystic Remora
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Gilded Drake
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Dockside Extortionist
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Seedborn Muse
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Cyclonic Rift
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Emiel the Blessed
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Soul-Guide Lantern
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Esper Sentinel
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Chain of Vapor
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Urza's Saga
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Force of Will
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Spell Pierce
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Lion's Eye Diamond
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Seal of Removal
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Grafdigger's Cage
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Lotus Petal
Gameplay Summary
The game began with players developing their mana bases and deploying key early pieces such as Mystic Remora, Sensei's Divining Top, and various ramp creatures.
Early interaction included counterspells like Force of Will and Spell Pierce, as well as targeted removal and combat plays that set the tone for a highly interactive midrange game.
A pivotal moment came when Zack cast Toxic Deluge, clearing the board and resetting the game state, but quickly rebuilding with Esper Sentinel and Sensei's Divining Top to maintain card advantage.
Dylan utilized Tameshi's ability to bounce and recur artifacts like Urza's Saga and Lotus Petal, enabling powerful polymorph combo lines centered on Hullbreaker Horror and artifact synergies.
Andrew leveraged Derevi's ability to untap lands and creatures, facilitating Gilded Drake exchanges and pressure through combat triggers while searching for Emiel the Blessed to combo off.
Nate's Thrasios and Bruse deck focused on grinding value and enabling multiple layered combos with Seedborn Muse and Chain of Vapor interactions to protect key pieces and maintain flexibility.