MTG Commander Gameplay | Joe Manganiello vs. Rick Glassman vs. Dan Black vs. Blackneto | TTJ ep66 thumbnail Blurred backdrop thumbnail
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MTG Commander Gameplay | Joe Manganiello vs. Rick Glassman vs. Dan Black vs. Blackneto | TTJ ep66

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Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklist

Deck & Commander Strategies

  • Tiamat

    Tiamat

    Ramp mana aggressively to cast the powerful five-headed dragon commander and leverage high-impact spells to dominate the late game.

  • Mazzy, Truesword Paladin

    Mazzy, Truesword Paladin

    Utilize enchantress synergies to ramp and control the board, aiming for a quick and overwhelming offensive with enchantments.

  • Karador, Ghost Chieftain

    Karador, Ghost Chieftain

    Focus on reanimating creatures from the graveyard to maintain board presence and execute quick combos or win conditions.

  • Zhulodok, Void Gorger

    Zhulodok, Void Gorger

    Cascade into powerful spells by casting high-cost spells from hand, generating card advantage and tempo through triggered abilities.

Gameplay Insights

  • 1

    Rick Glassman effectively used Zhulodok’s cascade ability to generate multiple spell casts and card draws, improving his board state rapidly.

  • 2

    Joe Manganiello prioritized mana acceleration and fetching dual lands to ensure smooth multi-color casting for his five-color Tiamat deck.

  • 3

    Dan Black’s Karador deck aimed to reanimate impactful creatures quickly, putting pressure on opponents and forcing defensive plays.

  • 4

    Blackneto’s enchantress strategy involved ramping with cards like Bloom Tender to cast multiple enchantments quickly and disrupt opponents.

  • 5

    Players used interactive phases and timely plays such as cracking mana rocks and fetching lands to maximize their mana efficiency and tempo.

Notable Cards

  • Zhulodok, Void Gorger

    Zhulodok, Void Gorger

  • Tiamat

    Tiamat

  • Bloom Tender

    Bloom Tender

  • Scrubland

    Scrubland

  • Volcanic Island

    Volcanic Island

  • Mind Stone

    Mind Stone

Gameplay Summary

The Commander game features four players piloting diverse decks with unique strategies.

Early on, Joe Manganiello playing Tiamat sets up a strong mana base and prepares for a powerful late-game presence with this five-headed dragon goddess.

Rick Glassman, piloting Zhulodok, Void Gorger, aims to leverage the commander’s cascade-like ability to generate additional value and cascade into powerful spells.

Dan Black uses Karador, Ghost Chieftain to focus on reanimation, seeking to quickly bring back impactful creatures to gain board control and apply pressure.

Meanwhile, Blackneto pilots Mazzy, Truesword Paladin, an enchantress deck with a plan to accelerate through enchantments and enchantment-based synergies to overwhelm opponents fast. The game’s pivotal moments include Rick successfully casting Zhulodok and enabling cascade effects, which allowed him to gain card advantage and tempo early.

Joe's mana acceleration and card selection with fetch lands and mana rocks set a foundation for deploying Tiamat and other threats.

Dan’s attempts at reanimation posed a constant threat to opponents, forcing them to respond to recurring creatures.

Blackneto's enchantress strategy aimed to disrupt others while building up a strong board presence quickly.

The game atmosphere was lively with banter, but the strategic interactions centered around mana ramp, cascade triggers, and reanimation spells.

Although no outright win is detailed, the dynamics suggest a competitive game with strong synergies unfolding around each commander’s unique strengths.

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