Deck & Commander Strategies

Rashmi and Ragavan
Ramp quickly to cast multiple spells each turn using Rashmi's ability to exile cards and create treasures, then recast spells for free based on artifact count. Leverages treasure generation and value spells to control the board and generate threats.

Miirym, Sentinel Wyrm
Focus on creating token copies of powerful dragons to dominate the board, leveraging Miirym’s ability to generate additional creatures and overwhelm opponents through sheer board presence.

Narset, Enlightened Exile
Cast multiple non-creature spells by exiling cards from graveyards equal to Narset's power, triggering prowess to buff creatures and generate tokens. Uses spells and combat damage to apply pressure and maintain card advantage.

Ixhel, Scion of Atraxa
Utilizes poison counters to pressure opponents combined with casting spells from exile thanks to corrupted ability. Uses Infectious Bite and other poison-related effects to spread counters and gain advantage.
Gameplay Insights
- 1
Rashmi’s ability to exile cards and create treasures enabled multiple free spell casts, significantly accelerating tempo and board development.
- 2
Hunter’s use of Infectious Bite and poison counters forced opponents to consider alternate win conditions beyond just life totals.
- 3
Narset’s prowess combined with graveyard recursion allowed Juan to chain spells and generate multiple flying tokens, maintaining offensive pressure.
- 4
Masterful Replication was used effectively to duplicate powerful golem tokens, amplifying damage output and board presence.
- 5
Players carefully managed blockers to minimize damage and protect key creatures, showing the importance of combat math in close multiplayer games.
- 6
The interplay of spell casting triggers and token generation created a dynamic battlefield where incremental advantage was steadily built.
Notable Cards
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Rashmi and Ragavan
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Narset, Enlightened Exile
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Ixhel, Scion of Atraxa
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Miirym, Sentinel Wyrm
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Masterful Replication
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Contagion Clasp
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Shark Typhoon
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Expedite
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Infectious Bite
Gameplay Summary
The game began with players establishing their mana bases and casting early ramp and utility spells.
Ryan's Rashmi and Ragavan deck quickly set the pace by casting Rashmi, generating treasures, and enabling powerful spells to be recast for free through her ability.
Hunter's Ixhel deck applied early pressure with Infectious Bite on his creatures to distribute poison counters, while also using Contagion Clasp to weaken opposing creatures.
Juan piloted Narset, Enlightened Exile, leveraging prowess and graveyard recursion to cast multiple spells and generate flying tokens, steadily chipping away at opponents with commander damage and poison counters.
Corey’s Miirym deck focused on establishing board presence through dragon token copies but played more conservatively early on. Key turning points included Ryan’s Masterful Replication copying golem tokens to build a threatening board, and Juan’s synergy between Narset’s prowess and spells like Opt and Expedite to maintain card advantage and board presence.
Hunter’s deployment of Excel, Scion of Atraxa added a toxic threat that could cast opponents’ spells under certain conditions, raising the stakes.
Combat phases often revolved around maximizing commander damage and poison counters, with blockers chosen carefully to mitigate damage or protect key creatures.
The game was shaping towards a slow attrition with incremental damage and poison counters, with players capitalizing on spell casting synergies and tokens as the main avenues for victory.






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