TA-TA-TATARU TARU, MEESA IN cEDH!! - ROG THRAS // SISAY // DARGO TYMNA // HASHATON #cedh #mtg #funny thumbnail Blurred backdrop thumbnail

TA-TA-TATARU TARU, MEESA IN cEDH!! - ROG THRAS // SISAY // DARGO TYMNA // HASHATON #cedh #mtg #funny

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The Library Collectibles 16 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Aggressive red-based deck leveraging fast mana, efficient creatures like Ragavan, and disruption to apply early pressure and maintain tempo.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    A control and value engine deck that uses efficient mana ramp, card draw, and combo potential, often pairing with partners to assemble game-ending combos.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A toolbox deck focused on fetching legendary creatures and assembling a powerful board presence, often aiming for synergy-based combos or strong combat damage output.

  • Dargo, the Shipwrecker Tymna the Weaver

    Dargo, the Shipwrecker & Tymna the Weaver

    A midrange deck combining disruption, efficient creatures with lifelink, and card draw to control the board state and outvalue opponents through attrition.

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    An artifact-centric combo deck that utilizes artifact recursion, mana acceleration, and graveyard synergies to assemble lockdown combos and generate overwhelming advantage.

Gameplay Insights

  • 1

    Utilizing Grinding Station in conjunction with artifact mana sources and treasure tokens to enable recurring mill and combo potential was a key strategic element.

  • 2

    The One Ring provided critical resilience and card advantage, allowing its controller to draw cards and safely navigate through opponents’ disruption.

  • 3

    Silence was cast at a crucial moment to counter World at War, preventing a significant board presence and delaying an opponent's combo setup.

  • 4

    Players carefully managed Rhystic Study triggers, leveraging or avoiding paying the extra mana to either gain card advantage or tax opponents’ resources.

  • 5

    Tetsuo Umezawa was used to protect key creatures from removal, highlighting the importance of defensive plays in a fast-paced cEDH environment.

  • 6

    Combat phases were used not just for damage but also to trigger life gain and draw engines, demonstrating the synergy between attackers and value creatures.

  • 7

    Diabolic Intent was effectively used to sacrifice utility creatures and tutor for important combo pieces, underscoring the deck’s toolbox nature.

Notable Cards

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

  • Tymna the Weaver

    Tymna the Weaver

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

  • Grinding Station

    Grinding Station

  • Rhystic Study

    Rhystic Study

  • Tetsuo Umezawa

    Tetsuo Umezawa

  • Diabolic Intent

    Diabolic Intent

  • Lavinia, Azorius Renegade

    Lavinia, Azorius Renegade

  • Spellseeker

    Spellseeker

  • Crop Rotation

    Crop Rotation

  • Mana Vault

    Mana Vault

  • Fellwar Stone

    Fellwar Stone

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

  • Drannith Magistrate

    Drannith Magistrate

Gameplay Summary

The game began with players establishing early board presence and mana bases, with notable plays including casting key commanders and setting up disruption.

Rograkh and Thrasios quickly developed mana and board control elements, while Sisay focused on assembling a strong creature presence.

Dargo Tymna utilized life gain and card draw synergies to maintain pressure, and Hashaton introduced a unique artifact and combo-centric strategy.

Early interaction included counters like Mental Misstep and removal spells, with players carefully balancing aggression and defense. Mid-game saw pivotal plays such as casting Grinding Station combined with artifact ramp and card advantage engines, alongside disruption like Silence to counter critical spells.

The One Ring was deployed to provide resilience and card filtering, while players leveraged combat damage and utility creatures to chip away at opponents' life totals.

The interaction between graveyard synergies and artifact recursion became a focal point, especially with reanimation spells and milling effects, setting up potential combos.

The game remained tight with careful resource management and tactical sequencing of spells, leading towards a win condition revolving around artifact-combo lock pieces and incremental damage through commanders and creatures.

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