More Random Decks | EP. 4 | Magus Lucea Kane vs Pantlaza vs Maelstrom Wanderer vs Omnath thumbnail Blurred backdrop thumbnail
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More Random Decks | EP. 4 | Magus Lucea Kane vs Pantlaza vs Maelstrom Wanderer vs Omnath

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Magus Lucea Kane

    Magus Lucea Kane

    Focuses on copying X spells and leveraging landfall triggers to ramp quickly and generate value from multiple land drops and spell duplications.

  • Pantlaza, Sun-Favored

    Pantlaza, Sun-Favored

    Utilizes flicker effects to repeatedly trigger enter-the-battlefield abilities, gaining card advantage and incremental value while protecting key creatures.

  • Maelstrom Wanderer

    Maelstrom Wanderer

    Ramp early into casting big spells with cascade triggers to chain multiple spells, overwhelming opponents with tempo and powerful creatures.

  • Omnath, Locus of Rage

    Omnath, Locus of Rage

    Leverages landfall synergies to generate tokens and deal damage through continuous land drops, maintaining board presence and control.

Gameplay Insights

  • 1

    The interaction between Pantlaza's Pyroblast and Omnath's Guardianship demonstrated the importance of timing and counterplay in multiplayer settings.

  • 2

    Magus Lucea Kane's use of Open the Way to reveal multiple lands and ramp significantly shifted the mana curve and tempo in their favor.

  • 3

    Early deployment of Impact Tremors by Omnath set up steady damage output, forcing opponents to respond or risk gradual life loss.

  • 4

    Pantlaza's strategy of flickering creatures to maximize ETB triggers generated consistent card advantage, maintaining pressure despite disruption.

  • 5

    Players prioritized ramp spells early to accelerate into bigger threats and combos, highlighting the importance of mana development in this gameplay.

Notable Cards

  • Impact Tremors

    Impact Tremors

  • Pyroblast

    Pyroblast

  • Open the Way

    Open the Way

  • Sakura-Tribe Scout

    Sakura-Tribe Scout

  • Cultivate

    Cultivate

  • Invasion of Zendikar // Awakened Skyclave

    Invasion of Zendikar // Awakened Skyclave

Gameplay Summary

The game began with all four players deploying their unique strategies centered around their commanders.

Magus Lucea Kane focused on copying X spells and ramping through landfall synergies, while Pantlaza aimed to flicker creatures for value and card draw.

Maelstrom Wanderer played a classic ramp and big spell casting game, and Omnath, Locus of Rage leveraged landfall triggers to create tokens and deal incremental damage.

Early turns saw ramp spells and mana acceleration as players set up their boards, with Omnath casting Impact Tremors early to start pressuring opponents. A pivotal moment occurred when Magus attempted a key spell but was countered by Pantlaza's Pyroblast, which was then negated by Omnath's Guardianship, showcasing the high interaction and disruption among players.

Magus then cast Open the Way, a powerful landfall spell, resulting in significant mana ramp by revealing multiple lands and allowing a big turn.

Pantlaza continued to build up value with flicker effects and card draw engines, while Maelstrom Wanderer prepared for cascade triggers to cast multiple big spells.

The board state was dynamic with players carefully managing their resources, lands, and spells to maintain tempo and prepare for their win conditions.

The game unfolded as a tense battle of ramp, disruption, and value generation, with players vying for control and opportunities to deliver a finishing blow.

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