Deck Strategies
Hamza, Guardian of Arashin
Build a diverse army of creatures with +1/+1 counters, use spells and abilities to enhance their strength, and generate card draw from unique creatures entering the battlefield.
Arabella, Abandoned Doll
Flood the board with low-power creatures, especially numerous Hair Apparent tokens, and use Arabella's attack trigger to deal damage to all opponents and gain life, effectively draining opponents through swarm damage.
Vihaan, Goldwaker
Generate treasure tokens and use them to ramp into powerful, aggressive plays; leverage card draw and creature growth from attacking and treasure synergy.
Kolodin, Triumph Caster
Ramp with artifact mana and lands, establish control and synergy on the board, and utilize Kolodin’s abilities to support combat and spellcasting efficiency.
Gameplay Insights
- 1
Arabella’s ability to deal damage based on the number of creatures with power two or less creates a strong board-wide damage source that pressures all opponents simultaneously.
- 2
Hamza’s use of Paladin Class to increase opponent spell costs during his turn can slow down opponents' responses and protect his board development.
- 3
Vihaan’s synergy with treasure tokens enables him to generate card advantage and aggressive board presence through creatures with haste.
- 4
Kolodin’s choice to prioritize artifact mana ramp allows for early deployment of impactful spells and creatures, setting up for mid-game control and value.
- 5
The early establishment of board state by all players sets the stage for a multi-directional conflict where swarm damage, treasure aggression, and counter synergies all vie for dominance.
Notable Cards
Paladin Class
Guardian Project
Arabella, Abandoned Doll
Charming Scoundrel
Prismatic Vista
Darksteel Citadel
Talisman of Conviction
Summary
The game began with players establishing their board states and ramping mana while setting up their respective strategies. Hamza, Guardian of Arashin, focused on a diverse creature-based +1/+1 counter synergy, playing cards like Paladin Class and Guardian Project to build a board presence and draw cards. Arabella, Abandoned Doll, centered around flooding the board with low-power creatures, particularly numerous Hair Apparent tokens, to leverage Arabella's ability to deal damage to all opponents and gain life. Vihaan, Goldwaker, aimed to generate and utilize treasure tokens aggressively, leveraging cards like Charming Scoundrel and Bina, Demagogue to draw cards and grow creatures. Kolodin, Triumph Caster, played a more control-oriented role, ramping mana with artifacts and lands before deploying key pieces to maintain board control and synergy.