Commander's Conclave: 7 - EDH Gameplay - The Ur-Dragon, Chatterfang, Kennrith, Koma thumbnail Blurred backdrop thumbnail
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Commander's Conclave: 7 - EDH Gameplay - The Ur-Dragon, Chatterfang, Kennrith, Koma

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A five-color aggressive knights tribal deck focused on flooding the board with resilient knights, using anthem effects and protection to sustain through board wipes, and employing a powerful board wipe as a finisher.

  • Koma, Cosmos Serpent

    Koma, Cosmos Serpent

    A strategy centered on creating and copying snake tokens with Doubling Season to swarm opponents, leveraging infect as an alternate win condition and controlling the board with counters.

  • The Ur-Dragon

    The Ur-Dragon

    Ramp-heavy dragon tribal deck aiming to cheat out large dragons quickly, ideally casting The Ur-Dragon by turn five or earlier, using ramp spells, cheat effects, and powerful dragon synergy.

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    A token swarm deck producing a growing army of squirrels, utilizing token synergies and aggressive combat to overwhelm opponents.

Gameplay Insights

  • 1

    Kenrith’s player carefully balanced aggression with mana acceleration, prioritizing board presence and holding Ruinous Ultimatum as a potential game-ending play if the board state became unfavorable.

  • 2

    Koma’s strategy of generating multiple snake tokens and copying them with Doubling Season created a growing threat that demanded attention, adding pressure through infect and board control.

  • 3

    The Ur-Dragon player’s use of powerful ramp spells and cheat mechanics allowed for early deployment of high-impact dragons, forcing opponents to respond quickly or risk being overwhelmed.

  • 4

    Vivian, Champion of the Wilds provided flexibility by granting flash to creatures and card advantage through its exile ability, enabling reactive plays and surprise blockers or attackers.

  • 5

    Combat phases were approached cautiously, with players avoiding unnecessary blocks or attacks into potential tricks, preserving key creatures for future turns.

Notable Cards

  • Kenrith, the Returned King

    Kenrith, the Returned King

  • Ruinous Ultimatum

    Ruinous Ultimatum

  • Knight Exemplar

    Knight Exemplar

  • Doubling Season

    Doubling Season

  • Broodmate Dragon

    Broodmate Dragon

  • The World Tree

    The World Tree

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

Gameplay Summary

The game started with a variety of aggressive and synergistic strategies developing quickly.

Kenrith, the Returned King led an aggressive, creature-heavy knights deck focused on building a resilient board with anthem effects like Knight Exemplar, while holding a potent late-game board wipe in Ruinous Ultimatum as a backup plan.

Koma, Cosmos Serpent aimed to overwhelm the board with snake tokens and leverage Doubling Season to create massive board presence, incorporating infect as an alternate win condition.

The Ur-Dragon deck sought to ramp quickly and cheat out powerful dragons early, with a goal of casting The Ur-Dragon by turn five or earlier using various ramp and cheat mechanisms.

Chatterfang, Squirrel General focused on generating a wide squirrel army, capitalizing on token synergies and aggressive swarm tactics to pressure opponents. Early turns saw strong mana acceleration and key creatures being played, such as Vivian, Champion of the Wilds enabling flash and card advantage, and Broodmate Dragon adding more board presence.

Kenrith's knights began stacking buffs and indestructibility effects, preparing for sustained combat.

Meanwhile, The Ur-Dragon player leveraged ramp spells and lands like The World Tree to cast high-impact dragons.

Koma’s strategy revolved around repeatedly copying its own coils to generate lethal snake tokens, while Chatterfang steadily built up a threatening squirrel horde. The gameplay featured a tense balance between board development and removal, with players wary of Ruinous Ultimatum looming from Kenrith’s side.

Combat phases involved careful target selection and blocking decisions, with players avoiding overcommitting into potential counters.

The game’s momentum shifted around key plays like casting Broodmate Dragon and Vivian’s ability to flash creatures, offering tactical flexibility.

Ultimately, the match was a showcase of diverse midrange to combo-leaning strategies contesting for board control and incremental advantage, setting the stage for explosive late-game turns.

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