Deck & Commander Strategies

Magda, Brazen Outlaw
Flood the board with dwarf creatures and generate treasures early to ramp into a combo finish with powerful artifact synergies like Blightsteel Colossus or Jace's Sanctum.

Krenko, Mob Boss
Produce massive numbers of goblin tokens quickly to overwhelm opponents, enabling infinite combos through token sacrifice and burn damage for a swift victory.

Lathliss, Dragon Queen
Ramp aggressively into large red dragons and use Lathliss’s token generation to gain value and dominate the board in the late game with overwhelming dragon power.

Purphoros, Bronze-Blooded
Deploy powerful artifact and creature synergies to deal explosive damage early, utilizing Purphoros’s ability to deal damage when creatures enter the battlefield.
Gameplay Insights
- 1
Casting Muxus by sacrificing goblins to reveal a cascade of goblin creatures was a crucial tempo swing, forcing opponents to sacrifice creatures due to coin flip triggers.
- 2
The interaction between Blood Moon and non-basic lands affected ramp strategies, especially for Lathliss and Purphoros, slowing down their ability to cast spells effectively.
- 3
Goblin Warchief gave all goblin tokens haste, enabling immediate attacks and increasing pressure on opponents.
- 4
Players had to carefully manage token sacrifices and coin flips to preserve key creatures and maintain board presence.
- 5
The early aggressive use of treasure generation by Magda allowed for quicker deployment of high-impact threats, although it was ultimately outpaced by Krenko’s token swarm.
Notable Cards
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Blood Moon
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Goblin Warchief
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Muxus, Goblin Grandee
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Blightsteel Colossus
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Goblin Matron
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Goblin Assassin
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Dwarven Trader
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Skirk Fire Marshal
Gameplay Summary
The game featured an intense four-player mono-red Commander pod with Magda, Brazen Outlaw; Krenko, Mob Boss; Lathliss, Dragon Queen; and Purphoros, Bronze-Blooded.
Early on, players focused on assembling aggressive boards with token generators and key synergies.
Magda aimed to flood the board with dwarfs and treasures to quickly assemble a combo finish, while Krenko leveraged his ability to produce goblin tokens rapidly, setting up for explosive infinite damage combos.
Lathliss looked to ramp into big dragons and generate token value, and Purphoros sought to deploy artifact and creature synergies to deal massive damage swiftly. A major turning point was when Krenko successfully cast Muxus, Goblin Grandee by sacrificing goblins, revealing a suite of goblin creatures, and triggering coin flips that forced players to sacrifice creatures.
This drastically shifted board presence, enabling Krenko to push a lethal attack.
Meanwhile, blood moon effects complicated mana bases and slowed down ramp strategies, impacting Lathliss and Purphoros.
Despite some misplays and tight interactions around lands and spells, Krenko’s token swarm and haste grants from goblin warchief proved pivotal.
The game accelerated towards a fast finish driven by goblin token flood and burn damage, highlighting the raw speed of mono-red aggro strategies.



















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