Deck Strategies
Ognis, the Dragon's Lash
Generate treasure tokens through attacking with haste creatures, leveraging treasure synergies and artifact interactions to gain resource advantage and enable powerful plays.
Jinnie Fay, Jetmir's Second
Create a large number of cat and dog tokens by converting all token generation into tribal creatures, overwhelming opponents with a wide board presence.
Raffine, Scheming Seer
Utilize a tribal deck combining Sphinxes and Demons to control the board and apply pressure with evasive flyers and impactful demons.
Giada, Font of Hope
Deploy mono-white angel tribal with strong ramp and anthem effects to play big angels on curve and dominate through powerful creatures and buffs.
Gameplay Insights
- 1
Ognis's treasure token generation provided a steady resource base that allowed for flexible midgame plays despite not running Dockside Extortionist.
- 2
Jinnie Fay converted all token production into cats and dogs, enabling explosive board states that demanded immediate answers from opponents.
- 3
Raffine's unusual tribal mix of sphinxes and demons created a unique balance of evasion and removal, giving the deck resilience against wide boards and spot threats.
- 4
Giada's high mana curve was mitigated by efficient ramp and anthem effects, allowing for impactful angel plays that could swing combat phases decisively.
- 5
Players had to carefully consider removal timing, as board wipes could disproportionately impact token-heavy decks versus tribal synergy decks.
- 6
The interaction between token generation and tribal conversion proved to be a key tactical focus, shaping combat engagements and resource allocation.
Notable Cards
Mask of Memory
Mayhem Devil
Dockside Extortionist
Austere Command
Sphinx of the Final Word
Agent of Treachery
As Foretold
Smothering Tithe
Summary
The game featured four distinct decks with unique strategies: a treasure-token focused jund deck leveraging Ognis, the Dragon's Lash; a token-generating cats and dogs deck led by Jinnie Fay, Jetmir's Second; a tribal Sphinx and Demon deck piloted by Raffine, Scheming Seer; and a mono-white angel tribal deck commanded by Giada, Font of Hope. Early turns involved ramp and setup, with players eager to assemble their core synergies. Ognis aimed to generate multiple treasures through hasty creatures, fueling powerful artifact interactions and resource advantage. Jinnie Fay's deck focused on producing vast numbers of cat and dog tokens by converting all token generation into tribal creatures, flooding the board with aggressive and vigilant tokens. Raffine attempted to capitalize on the synergy between Sphinx and Demon creatures, deploying a mix of evasive flyers and impactful demons to control the board and pressure opponents. Giada sought to deploy high-impact angel creatures, enhancing them through ramp and anthem effects despite a top-heavy mana curve. Key moments included players navigating their early ramp and token production to establish board presence. Ognis's treasure generation created strong resource momentum, facilitating impactful plays. Jinnie Fay's token army swelled, forcing opponents to respond to the sheer volume of creatures. Raffine's tribal mix provided both control and offensive threats, while Giada aimed to stabilize and dominate with large angels. The dynamic board state led to tense interactions with removal spells and strategic combat decisions. Ultimately, the game revolved around whether Ognis's treasure engine, Jinnie Fay's token swarm, Raffine's tribal synergy, or Giada's angelic power could break through and secure victory.