Generic Commander S2 Episode 14- Bending At Home - Preston v Seifer Almasy v Tocasia v Sandman thumbnail Blurred backdrop thumbnail
Generic Commander profile icon

Generic Commander S2 Episode 14- Bending At Home - Preston v Seifer Almasy v Tocasia v Sandman

Generic Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Seifer Almasy

    Seifer Almasy

    Mono-red burn deck that uses combat damage triggers to flashback low-cost instants and sorceries from the graveyard, aiming to deal damage quickly and repeatedly during combat.

  • Sandman, Shifting Scoundrel

    Sandman, Shifting Scoundrel

    Landfall-focused deck that animates lands and returns lands from the graveyard to create a large, resilient board presence, leveraging the commander’s growing power and evasion.

  • Tocasia, Dig Site Mentor

    Tocasia, Dig Site Mentor

    Artifact and activated ability synergy deck that taps creatures and artifacts to pay for expensive activated abilities, focusing on resource flexibility and graveyard recursion.

  • Preston, the Vanisher

    Preston, the Vanisher

    Flicker and exile-based control deck that creates token copies of opponent’s creatures and casts spells from exile using foretell and adventure mechanics to maintain tempo and disruption.

Gameplay Insights

  • 1

    Seifer Almasy's ability to cast instants and sorceries from the graveyard during combat created strong synergy with burn spells, enhancing damage output while maintaining instant speed interaction.

  • 2

    Preston's exile and flicker strategy leveraged foretell and adventure cards to apply consistent pressure and disruption, particularly through the use of Elite Spellbinder to tax opponents' spells.

  • 3

    Sandman's landfall triggers and ability to return lands from the graveyard allowed for a steadily increasing board state that was difficult to block due to the commander's evasion ability against smaller creatures.

  • 4

    Tocasia's deck capitalized on tapping creatures and artifacts to pay for overcosted activated abilities, providing flexibility in resource management and potential for explosive plays through artifact recursion.

  • 5

    Early game plays such as casting Overmaster to protect key spells and using Renegade Tactics to enable attacks while drawing cards demonstrated strategic sequencing to build board advantage and maintain card flow.

Notable Cards

  • Seifer Almasy

    Seifer Almasy

  • Preston, the Vanisher

    Preston, the Vanisher

  • Tocasia, Dig Site Mentor

    Tocasia, Dig Site Mentor

  • Sandman, Shifting Scoundrel

    Sandman, Shifting Scoundrel

  • Overmaster

    Overmaster

  • Elite Spellbinder

    Elite Spellbinder

  • Walking Ballista

    Walking Ballista

  • Merchant's Dockhand

    Merchant's Dockhand

  • Renegade Tactics

    Renegade Tactics

Gameplay Summary

The game began with each player embracing a unique 'bending' theme inspired by Avatar the Last Airbender, reflected through their chosen commanders and deck strategies.

Seifer Almasy led a mono-red burn deck focused on leveraging combat damage to flashback low-cost instants and sorceries from the graveyard, creating a fiery offensive during combat phases.

Sandman, Shifting Scoundrel's player utilized a landfall and land animation strategy, aiming to capitalize on increasing board presence through lands becoming creatures and recurring lands from the graveyard.

Tocasia, Dig Site Mentor piloted a deck centered on artifact synergy and tapping creatures and artifacts to activate expensive abilities, embodying water bending's theme of resource flexibility and overcosted activated abilities.

Preston, the Vanisher was at the helm of a flicker deck with a twist, focusing on casting spells from exile with foretell and adventure mechanics, representing air bending's elusive and control-oriented nature. Early turns saw typical ramp and setup plays, such as mana acceleration and defensive creatures with landfall triggers.

Notable plays included casting Overmaster to protect key spells from counters and deploying Elite Spellbinder to disrupt opponents' hands by exiling cards with an increased cost.

The game showed a dynamic interplay between aggressive burn tactics, control elements, and board development.

Preston's flicker and exile interactions created tempo swings, while Seifer's ability to reuse burn spells threatened opponents during combat.

Sandman's landfall and land recursion provided a resilient and growing threat, and Tocasia's artifact activations and graveyard recursion hinted at potential explosive late-game plays.

The session effectively demonstrated how thematic deckbuilding around bending styles could produce varied and engaging gameplay within Commander format.

Watch on YouTube