Deck Strategies
Kumena, Tyrant of Orazca
Build a Merfolk tribal board, using Kumena's abilities to draw cards, pump creatures, and make them unblockable, aiming to overwhelm opponents with efficient, synergistic creatures.
Roxanne, Starfall Savant
Generate treasures and meteors to ramp mana and control the battlefield, aiming for a value engine that converts resources into a powerful win through spells and tokens.
Thurid, Mare of Destiny
Create and copy Horse and Pegasus tokens to amass a flying army, leveraging token synergies and evasion to deal damage and win through combat.
Tasha, the Witch Queen
Disrupt opponents by casting their spells and forcing discards to steal resources, controlling the game tempo and using opponents' tools against them.
Gameplay Insights
- 1
Tasha's ability to cast opponents' spells created significant disruption, forcing players to reconsider attacking and resource management.
- 2
Kumena's use of tapping Merfolk to draw cards and pump creatures kept his board growing steadily, applying pressure and card advantage simultaneously.
- 3
Thuridโs strategy of granting flying to horses and copying tokens effectively built a formidable aerial threat that required attention.
- 4
Roxanneโs focus on treasure generation provided a flexible mana base that supported casting powerful spells and maintaining board presence.
- 5
Players balanced aggression with caution, particularly wary of Tashaโs card theft, leading to strategic restraint in attacking and spellcasting.
Notable Cards
Kumena, Tyrant of Orazca
Stonybrook Banneret
Trusted Pegasus
Path of Ancestry
Plaza of Heroes
Summary
The game started with a focus on board development and setting up synergies around each player's commander. Kumena, Tyrant of Orazca centered on Merfolk tribal synergy, using Kumena's abilities to draw cards, pump creatures, and make his Merfolk unblockable for early board presence. Roxanne, Starfall Savant aimed to generate value through meteors and treasures, building a resource engine to support a powerful late game. Thurid, Mare of Destiny focused on creating and copying Horse and Pegasus tokens to amass a large flying army, while Tasha, the Witch Queen introduced chaos and disruption by casting opponents' spells and forcing discards, leveraging a card theft theme. Early turns saw players establishing their mana base and deploying key creatures like Stonybrook Banneret for Kumena and Tinybones, the Bobble Burglar for Tasha. The game featured strategic use of Kumenaโs tap abilities to pump Merfolk and draw cards, and Thuridโs synergy with flying horse creatures gained momentum through token creation and evasion. Tashaโs unique ability to cast opponents' spells created tension and disruption, forcing players to play cautiously and manage their hands carefully. The gameโs turning points revolved around Tashaโs disruption and Kumenaโs tribal growth, with Roxanne and Thurid leveraging their token strategies to pressure the board. The match remained dynamic as players balanced aggression and control, aiming to fulfill their commandersโ win conditions through board dominance, card advantage, and resource exploitation.