Deck Strategies
Emry, Lurker of the Loch
Artifact-focused control and recursion, leveraging Emry’s ability to flashback artifact spells from the graveyard for card advantage and board presence.
K'rrik, Son of Yawgmoth
Aggressive black mana sacrifice deck that pays life instead of mana for Phyrexian mana costs, using efficient removal and recurring threats to control the board and pressure opponents.
Yasova Dragonclaw
Chaos and theft strategy that steals opponent creatures during combat to turn their resources against them, aiming for combat damage and disruption.
Krenko, Mob Boss
Goblin tribal token swarm deck that rapidly generates goblins to overwhelm opponents through sheer numbers and synergistic tribal buffs.
Gameplay Insights
- 1
Yasova’s ability to steal Krenko’s Goblin Chieftain repeatedly disrupted the goblin deck’s ability to maintain offensive momentum.
- 2
Emry’s use of artifact flashback and recursion allowed her to maintain card advantage and board presence despite opponent pressure and board wipes.
- 3
The timing of Massacre Wurm’s board wipe was crucial in resetting the board and curtailing the token swarms, especially from Krenko.
- 4
Political interactions, such as offering to spare an opponent’s life in exchange for a temporary ceasefire, influenced combat decisions and resource allocation.
- 5
Players made use of artifact synergies and mana rocks to accelerate their strategies, with several instances of artifact recursion and mana ramp affecting the tempo of the game.
- 6
Life manipulation and paying life for Phyrexian mana costs gave K’rrik an aggressive edge, enabling multiple powerful plays in a single turn.
Notable Cards
Massacre Wurm
Goblin Chieftain
Bloodmark Mentor
Solemn Simulacrum
Scrap Trawler
Evacuation
Chief Engineer
Illusionist's Bracers
Goblin Chainwhirler
Summary
The game unfolded with each player establishing their board state and developing their strategies around their commanders. Early plays focused on ramp and artifact synergies, especially with Emry, Lurker of the Loch utilizing artifact recursion and card draw. Krenko, Mob Boss aggressively built a goblin army, leveraging token generation and tribal synergies to apply pressure. Yasova Dragonclaw employed a steal-and-attack approach, using her ability to take control of opposing creatures to swing combat momentum. K'rrik, Son of Yawgmoth focused on leveraging black mana and sacrificing life for powerful spells and aggressive creatures. Key turning points included a well-timed board wipe with Massacre Wurm that significantly thinned the board, particularly impacting Krenko’s token swarm. Yasova’s repeated stealing of Krenko’s Goblin Chieftain shifted the power balance, disrupting the goblin deck's momentum. Emry's artifact recursion and card draw kept her hand full and maintained steady board presence despite setbacks. The use of Evacuation to save Phil (K'rrik) from a large goblin attack exemplified political maneuvering, delaying Krenko's onslaught. The game featured intricate interactions with artifacts, token generation, and life manipulation, culminating in swings of control during combat phases and strategic resource management.