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Zedruu vs Morophon vs General Ferrous Rokiric vs Radiant | Siani EDH / CMDR game play

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklist

Deck Strategies

  • General Ferrous Rokiric

    General Ferrous Rokiric

    Generate a wide board of soldier tokens and leverage equipment such as Sunforger to boost combat effectiveness and control the battlefield through combat damage and removal spells.

  • Zedruu the Greathearted

    Zedruu the Greathearted

    Use enchantment-based control and card draw through donation mechanics and triggers to gain incremental advantage, while disrupting opponents with effects like Rule of Law.

  • Morophon, the Boundless

    Morophon, the Boundless

    Maximize tribal synergies by naming Giants and using Arcane Adaptation to turn all creatures into Giants, enabling powerful recursion and combat dominance with cards like Sun Titan and Thundercloud Shaman.

  • Radiant, Serra Archangel Siani, Eye of the Storm

    Radiant, Serra Archangel & Siani, Eye of the Storm

    Develop a flying creature and token swarm supported by enchantments and combat tricks to control the air and chip away at opponents’ life totals while scrying and maintaining card advantage.

Gameplay Insights

  • 1

    Martin’s use of Arcane Adaptation early to name Giants set the thematic and mechanical foundation for his deck, enabling powerful tribal interactions and synergy.

  • 2

    The kicked Desolation Giant board wipe by Martin was a pivotal moment that cleared aggressive boards but left him with a large threat equipped with Lightning Greaves.

  • 3

    Max’s repeated token generation and equipment usage, including Sunforger with General Ferrous Rokiric, maintained constant combat pressure and made blocking difficult for opponents.

  • 4

    Zedruu’s strategy centered on controlling the pace with Rule of Law and drawing cards from donation triggers, allowing for steady incremental advantage despite a slower start.

  • 5

    Nick’s combination of Radiant and Siani focused on flying tokens and combat manipulation, using enchantments like Gravitational Shift to bolster his offensive and defensive capabilities.

  • 6

    The interaction between Descendant’s Path and Sun Titan allowed Martin to recur key lands and creatures, maintaining resource advantage and board presence throughout the game.

Notable Cards

  • Arcane Adaptation

    Arcane Adaptation

  • Desolation Giant

    Desolation Giant

  • Sun Titan

    Sun Titan

  • Thundercloud Shaman

    Thundercloud Shaman

  • Assemble the Legion

    Assemble the Legion

  • Sunforger

    Sunforger

  • Rule of Law

    Rule of Law

  • Gravitational Shift

    Gravitational Shift

  • General Ferrous Rokiric

    General Ferrous Rokiric

Summary

The game began with players developing their mana bases and establishing early board presence. Martin, piloting Morophon, the Boundless, quickly set up a tribal synergy around Giants by casting Arcane Adaptation and multiple Giants, bolstered with equipment like Lightning Greaves. Nick's Radiant, Serra Archangel and Siani, Eye of the Storm deck focused on flying creatures and token generation, using Azorius Chancery and Gravitational Shift to buff his team and control combat dynamics. Max, with General Ferrous Rokiric, leveraged token generation from Assemble the Legion and equipment like Sunforger to pressure opponents with aggressive combat steps. The player controlling Zedruu the Greathearted aimed to draw cards and gain life, playing control elements such as Rule of Law and generating value from donations and triggers. A major turning point came when Martin used a kicked Desolation Giant to clear the board, resetting the creature state while maintaining a strong board presence with equipment and Sun Titan recursion. Max’s aggressive token flood and equipment enabled him to consistently threaten opponents, while Nick abused flying tokens and combat tricks. Martin’s Descendant's Path allowed him to cheat out Giants and maintain card advantage, enabling combos with Thundercloud Shaman and Meredi of the Frost. Zedruu’s deck struggled to keep up with the fast board states but used card draw and incremental advantage to stay relevant. The game was characterized by heavy creature combat, strategic use of equipment and tribal synergies, and key board wipes shifting momentum. The win condition revolved around overwhelming opponents with combat damage, enhanced by tribal synergies and recursion effects.

Description

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Zedruu: Work in progress. Morophon: Ferrous: Radiant | Siani: tappedout.net/mtg-decks/budget-partners-radiant-x-siani-to-the-skies

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)