Malcolm/Bruse v Kinnan v RogSi v Malcolm/Tana - Gem State Idaho - Game 4 thumbnail Blurred backdrop thumbnail
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Malcolm/Bruse v Kinnan v RogSi v Malcolm/Tana - Gem State Idaho - Game 4

The Mind Over Meta


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Malcolm, Keen-Eyed Navigator Bruse Tarl, Boorish Herder

    Malcolm, Keen-Eyed Navigator + Bruse Tarl, Boorish Herder

    This deck aims to leverage artifact synergies and aggressive combat steps, generating tokens and value through creatures like Esper Sentinel and utilizing artifact mana acceleration to control the board and draw cards efficiently.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Kinnan ramps by generating treasure tokens from noncreature spells and sacrifices them to produce a large amount of mana, enabling the casting of powerful creatures and spells early, often aiming to establish a dominant board presence or combo off quickly.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    This deck focuses on artifact recursion and synergy, using Silas Renn's ability to reuse artifacts from the graveyard to maintain tempo, disrupt opponents, and build towards a combo or overwhelming artifact board state.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Rograkh is a mono-red aggressive deck focused on fast mana, burn spells, and leveraging the commander’s ability to generate multiple combat damage triggers for quick, decisive wins through damage output.

  • Tana, the Bloodsower

    Tana, the Bloodsower

    Tana aims to produce large numbers of tokens quickly, utilizing synergistic spells and creatures to overwhelm opponents. Artifact ramp and card selection help dig into key pieces for combo or board dominance.

Gameplay Insights

  • 1

    Multiple wheel effects were cast in succession by various players, creating a chaotic yet controlled environment where resource management and hand composition constantly shifted.

  • 2

    Force of Will was used strategically to counter a Wheel of Fortune, preventing a major card draw for an opponent and showcasing high-level counterspell timing and interaction.

  • 3

    The use of artifact recursion from Silas Renn allowed for repeated use of mana-generating artifacts, maintaining mana pressure throughout the midgame.

  • 4

    Players carefully managed life loss from aggressive mana lands like City of Brass and Ancient Tomb to maximize mana output without overextending to lethal damage.

  • 5

    The interaction between Tana’s token production and artifact-based mana acceleration set up a powerful board presence with utility tokens and mana rocks, gearing towards a possible combo or overwhelming attack.

  • 6

    The presence of Psychosis Crawler created incremental damage on every card draw, synergizing well with the wheels and card draw spells to pressure opponents’ life totals.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Wheel of Fortune

    Wheel of Fortune

  • Force of Will

    Force of Will

  • Ancient Tomb

    Ancient Tomb

  • Crop Rotation

    Crop Rotation

  • Thran Spider

    Thran Spider

  • Talisman of Creativity

    Talisman of Creativity

  • Psychosis Crawler

    Psychosis Crawler

Gameplay Summary

The game began with a slow early setup phase where players developed mana bases and played utility artifacts such as mana talismans and artifact lands.

Kinnan utilized his ability to generate treasure tokens and ramp quickly, enabling him to cast powerful spells early.

The game saw multiple instances of wheel effects, including Wheel of Fortune and Wheel of Misfortune, creating a recurring cycle of discarding and drawing cards that kept the game state highly dynamic.

One key moment was the interaction involving multiple Force of Wills countering a Wheel of Fortune, showcasing the high level of counterplay and resource management among the players. As the game progressed, Malcolm and Bruse's team focused on assembling artifact synergies and generating incremental value through card draw and utility triggers like Esper Sentinel.

Meanwhile, the Tana player employed aggressive token production and mana acceleration using artifacts and creatures like Thran Spider to create power stone tokens and dig through their deck.

The repeated wheels and strategic use of artifact recursion set the stage for players to gain advantage through card selection and mana generation.

The game was poised for a decisive combo or overwhelming board presence, with players carefully managing resources and board state amidst the chaotic wheel effects.

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