Deck Strategies
Esika, God of the Tree
Ramp and build a wide board of legendary creatures to maximize Esika's ability to cheat powerful creatures onto the battlefield, aiming for overwhelming board presence.
Gisa and Geralf
Utilize zombie tribal synergies and recursion, generating flying zombies and leveraging graveyard interactions to maintain board presence and pressure opponents.
Brimaz, Blight of Oreskos
Aggressive token generation and combat focus, using Brimaz’s ability to create cat tokens and maintain board control through incremental advantage in creatures.
Teysa Karlov
Token doubling and aristocrat-style play, generating multiple tokens and utilizing death triggers with creatures like Liliana, Heretical Healer and Reyhan to create value and grow threats.
Gameplay Insights
- 1
The casting of Smothering Tithe early applied economic pressure on opponents, forcing them to make difficult mana decisions or concede treasures, which can snowball into a significant advantage.
- 2
Painful Quandary added a taxing effect on spellcasting, synergizing with Smothering Tithe to punish opponents heavily for playing their cards, increasing the tension and resource management complexity.
- 3
The use of token generators like Reyhan’s ability to copy tokens rapidly built a wide board state, which was essential for the Teysa Karlov player’s strategy of maximizing death triggers and synergy.
- 4
Mortify was timely used to remove Smothering Tithe, illustrating the importance of dealing with taxing enchantments to free up opponents’ resources and prevent exponential treasure generation.
- 5
Flying zombies created by Gearhulk Visionary Stitcher introduced an unusual but effective aerial threat, complicating combat decisions for opponents unprepared for flying blockers.
- 6
Players demonstrated a balance between attacking teammates and opponents, indicating a subtle social dynamic within the casual game where alliances and threats fluctuated.
Notable Cards
Smothering Tithe
Painful Quandary
Liliana, Heretical Healer // Liliana, Defiant Necromancer
Reyhan, Last of the Abzan
Exotic Orchard
Summary
The game began with each player developing their mana base and setting up their early board presence. Early turns saw ramp and utility lands being played, such as Exotic Orchard and Buried Ruin, with some players establishing token generators and small creatures. A key moment came when one player cast Smothering Tithe, introducing a taxing effect that rewarded treasure tokens whenever opponents drew cards without paying a fee, setting up a slow economic advantage. This was quickly followed by another player casting Painful Quandary, adding additional pressure by forcing opponents to either discard or lose life upon casting spells, escalating the stakes in this casual but competitive atmosphere. Midgame developments included the deployment of resilient threats like Liliana, Heretical Healer, which could transform into a powerful form and create zombie tokens, and Reyhan, Last of the Abzan, who synergized with token strategies to quickly grow the board. One player took advantage of multiple token creation effects to amass a large number of creatures, leveraging counters and buffs to create a significant threat. Combat became more aggressive, with swings aimed at open opponents, and strategic removal like Mortify was used to break key enchantments and disrupt taxing effects. The interplay of taxing enchantments, token generation, and recursion effects created a dynamic game state where players had to balance aggression with resource management. The game was still unfolding with mounting board states and increasing tension among players as they jockeyed for position and sought to leverage their commanders' strengths for victory.