QUEST FOR THE JANKLORD AoI Part IV | EDH Gameplay Featuring Gavin Duggan & Toby Elliott thumbnail Blurred backdrop thumbnail
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QUEST FOR THE JANKLORD AoI Part IV | EDH Gameplay Featuring Gavin Duggan & Toby Elliott

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Losheel, Clockwork Scholar

    Losheel, Clockwork Scholar

    Utilizes artifact and equipment synergies to generate value and board presence, focusing on incremental advantage through rocks and creatures that benefit from equipment.

  • Toggo, Goblin Weaponsmith

    Toggo, Goblin Weaponsmith

    Aggressive equipment-based deck that creates and buffs creatures with swords, aiming to overwhelm opponents with multiple equipped attackers and synergy triggers.

  • Patron of the Nezumi

    Patron of the Nezumi

    Leverages sacrifice and combo potential, using creatures and spells that enable value from sacrificing and recurring threats, often aiming for combo finishers.

  • Bosh, Iron Golem

    Bosh, Iron Golem

    Primarily a sacrifice combo deck that uses artifact creatures and sacrifice outlets to generate damage and value, often winning through repeated sacrifice triggers.

Gameplay Insights

  • 1

    Protean Hulk combo enables an instant win with a series of sacrifice and recursion triggers, demonstrating a powerful and unexpected game-ending sequence early on.

  • 2

    Players carefully manage combat damage and blocking decisions to maintain board presence, especially around creatures that carry equipment which can shift power dynamics.

  • 3

    Land destruction and resource disruption are used selectively to weaken opponents while preserving one's own board development.

  • 4

    The use of equipment like Zephyr Boots and Angelic Armaments to buff creatures and gain additional combat advantages shows a layered approach to incremental damage and control.

  • 5

    Sacrifice effects are central to multiple decks, with players timing sacrifices to maximize value and trigger combos or removal effects.

  • 6

    Despite early combo win attempts, the game transitions into a more traditional midgame of board development and incremental advantage, highlighting the diverse win conditions present.

Notable Cards

  • Protean Hulk

    Protean Hulk

  • Nomads' Assembly

    Nomads' Assembly

  • Grand Abolisher

    Grand Abolisher

  • Fire Diamond

    Fire Diamond

  • Relic Robber

    Relic Robber

  • Zephyr Boots

    Zephyr Boots

  • Captivating Crew

    Captivating Crew

Gameplay Summary

The game opens with a mix of ramp and early plays, including mana rocks like Sol Ring and Fire Diamond, setting the stage for a midgame filled with incremental advantage and board presence.

One player quickly assembles a board with creatures such as Cartographer's Hawk and Grim Hero Specs, while another sets up combos involving cards like Protean Hulk and Nomads' Assembly for an instant win.

Early conflict is minimal, focusing more on board development and resource gathering.

As players develop their boards, one player leverages land destruction and removal spells to disrupt opponents, while others build up equipment and creatures to establish a threatening board state.

Midgame pivots around the escalating board presence and tactical plays, including sacrifice combos and equipment synergies.

Creatures like Relic Robber and Eldest Reborn introduce targeted disruption and value generation.

The game features tense combat exchanges, with players juggling damage, creature abilities, and equipment to tilt the board in their favor.

The interplay of sacrifice effects, equipment, and creature tokens keeps the board dynamic and volatile.

The game seems to culminate in a high-stakes flurry of plays, with players vying for control and positioning to execute their win conditions, though the transcript cuts off before a clear victor emerges.

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