Deck Strategies
Aragorn, King of Gondor
A control-oriented deck that uses monarch mechanics to generate card advantage and disrupt opponents. It emphasizes efficient removal, control elements, and steady board presence to outvalue opponents and win through incremental advantage and combat damage.
Slimefoot & Squee
A reanimator and token synergy deck focused on generating value through sacrificing creatures, reanimation, and incremental damage. It aims to overwhelm opponents with persistent threats and recursive value engines to win via attrition and board presence.
Gameplay Insights
- 1
Aragorn’s early assumption of monarch status was pivotal in maintaining card advantage and controlling the game tempo.
- 2
Slimefoot & Squee’s attempts to generate tokens and value through reanimation were consistently challenged by Aragorn’s removal and board control.
- 3
Using Fable of the Mirror-Breaker to create tokens helped maintain board presence, but was insufficient against Aragorn’s steady pressure.
- 4
Aragorn’s decision to hold back some mana and keep options open showed a cautious but effective playstyle that minimized risks.
- 5
A critical combat phase where Aragorn’s creatures, equipped with swords, delivered lethal damage was the turning point that sealed the game.
- 6
Slimefoot & Squee’s mulligan decisions and occasional flood of lands hindered their ability to apply continuous pressure.
Notable Cards
Aragorn, King of Gondor
Slimefoot, the Stowaway
Squee, the Immortal
Faithless Looting
Expressive Iteration
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
Swords to Plowshares
Cryptic Command
Diabolic Intent
Summary
The game started with both players setting up their mana bases and digging for key pieces, with the Aragorn player aiming to establish control through card advantage and board presence. Aragorn, King of Gondor, quickly took the monarch status and leveraged his abilities to maintain board control while building a steady stream of resources. The Slimefoot and Squee deck focused on its reanimator shell and token generation, attempting to create incremental value and pressure through persistent threats and synergy between its commanders. Early turns saw cautious plays with both players balancing resource development and key spells, including looting and removal to sculpt their hands. As the game progressed, Aragorn's control elements and monarch advantage began to dominate, with well-timed removal spells and efficient creatures restricting Slimefoot and Squee's board development. The Slimefoot and Squee player tried to leverage their synergy with tokens and reanimation effects, including casting spells that created additional value and threats on the board. However, Aragorn's ability to control blockers and maintain card draw kept the pressure manageable. The climactic moment came when Aragorn successfully cast a powerful board presence that swung the combat phase decisively, leading to lethal damage. The game ended with Aragorn asserting his dominance through superior board control and resource management, closing out the match effectively.