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KINNAN - MALCOLM|KRAUM - TYMNA|TEVESH SZAT - JESKA|ISHAI - PLAY TO WIN / AnnaJaneMTG - cEDH Gameplay

Play to Win

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on ramping mana quickly with artifact and land synergies to cast big spells and generate a large board presence, aiming to overwhelm opponents with powerful creatures and mana advantage.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Utilizes control elements and counterspells to disrupt opponents while generating incremental advantage through treasure tokens and card draw, aiming to stabilize the board and find a win condition.

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    Leverages Jeska's ability to double combat damage to apply pressure quickly, using aggressive attacks combined with protection and disruption to close out the game swiftly.

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

    Builds up counters during opponents' turns to grow into a large threat, applying consistent pressure by attacking and leveraging protection abilities to survive removal.

  • Tymna the Weaver

    Tymna the Weaver

    Focuses on drawing cards through combat damage and disruption, employing a toolbox approach with small efficient creatures and spells to control the pace and gain incremental advantage.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Aims to generate value and board control through spell casting and token creation, utilizing big spells and combos to dominate the mid-to-late game while disrupting opponents' plans.

Gameplay Insights

  • 1

    Deafening Silence effectively slowed down the pace by limiting players to one spell per turn, forcing more interaction and careful resource management.

  • 2

    Overloading Cyclonic Rift was a key turning point, resetting the board and offering a chance for players to rebuild and shift momentum.

  • 3

    Players prioritized removing combo pieces like Corpse Night with bounce effects to prevent explosive game-ending sequences.

  • 4

    Jeska's damage doubling was acknowledged but players hesitated to attack recklessly due to potential blocks and retaliation.

  • 5

    Suspending Malcolm delayed his immediate impact but allowed for later recasting with tempo advantage.

  • 6

    Players utilized protection and removal spells in a layered response to maintain board presence and disrupt opponents' strategies.

Notable Cards

  • Deafening Silence

    Deafening Silence

  • Cyclonic Rift

    Cyclonic Rift

  • Dockside Extortionist

    Dockside Extortionist

  • Mystic Remora

    Mystic Remora

  • Chrome Mox

    Chrome Mox

  • Lotus Petal

    Lotus Petal

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

Summary

The game began with a strong development of mana and early spells, with players deploying key ramp pieces like Chrome Mox, Lotus Petal, and fast mana lands. Early aggression was tempered by defensive plays such as Deafening Silence, restricting the number of spells cast each turn and forcing players to play on opponents' turns. Several players developed board presence with creatures like Ishai, Ojutai Dragonspeaker, and Jeska, Thrice Reborn, while others focused on generating card advantage through Mystic Remora and Dockside Extortionist. A pivotal moment came when Cyclonic Rift was overloaded, clearing the board and resetting the game state, but players quickly rebuilt their positions. The game featured tense interactions around combo pieces like Corpse Night, which were neutralized strategically via bounce spells like Pongify to prevent runaway combos from taking over.

Description

This week we’re joined by AnnaJaneMTG for some cEDH!

Check out Anna - linktr.ee/annajanemtg

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