Deck Strategies
Pir, Imaginative Rascal and Toothy, Imaginary Friend
A +1/+1 counter synergy deck that aims to grow Toothy through drawing cards and using Pir to distribute counters, generating incremental card advantage and board presence.
Animar, Soul of Elements
A creature-centric deck that ramps quickly and uses Animar’s cost reductions to cast large threats and combo pieces, leveraging +1/+1 counters and spell synergy.
Tymna the Weaver
A political and card advantage commander that gains life and draws cards from combat damage, supporting aggressive plays and incremental advantage.
Silas Renn, Seeker Adept
An artifact and graveyard recursion deck that aims to generate value by flickering or recasting artifacts for continuous advantage.
Thrasios, Triton Hero
A ramp and value deck that uses mana dorks and card draw to control the pace of the game and find combos or finishers efficiently.
Gameplay Insights
- 1
Casting Grand Arbiter Augustin IV early created a taxing environment that slowed down opponents’ plays and affected their mana curve.
- 2
Using Freed from the Real on Phantasmal Image allowed for creating a larger threat by making the copy unblockable and triggering additional value.
- 3
Players effectively used card filtering spells like Ponder and Frantic Search to improve hand quality under taxing conditions.
- 4
Tymna the Weaver provided incremental card draw and life gain through combat, pressuring opponents while maintaining resilience.
- 5
The interaction of Phantasmal Image with other creatures and spells demonstrated the importance of timing and sequencing in gaining board advantage.
Notable Cards
Grand Arbiter Augustin IV
Phantasmal Image
Freed from the Real
Toothy, Imaginary Friend
Tymna the Weaver
Frantic Search
Ponder
Arbor Elf
Summary
The game started with players establishing their mana bases and early ramp spells, including Soul Ring and Arbor Elf, setting up for more significant plays. Early board development was slow but steady, with a key play being the casting of Grand Arbiter Augustin IV, which increased opponents' spell costs while reducing the caster's, creating a taxing environment. Toothy, Imaginary Friend was cast and began accumulating +1/+1 counters, while a Phantasmal Image was played but initially had no immediate effect. Players exchanged small attacks and utilized card draw and filtering spells such as Ponder and Frantic Search to improve their hands. The game saw subtle interactions around mana manipulation and control elements, with some players struggling against the Grand Arbiter tax. Late in the midgame, strategic plays like casting Freed from the Real on Phantasmal Image allowed for more impactful board presence. The game’s tempo was influenced heavily by the taxing effects and careful resource management, with combat damage and life gain through Tymna the Weaver contributing to incremental advantages. The game remained competitive with players carefully sequencing spells and attacks to maintain board presence and card advantage.