Deck Strategies
Jaxis, the Troublemaker
This deck focuses on creating copies of creatures and gaining advantage through card draw when those creatures die.
Jetmir, Nexus of Revels
This deck aims to swarm the board with creatures and utilize Jetmir's abilities to enhance them with additional power and effects.
Evelyn, the Covetous
This is a Vampire tribal deck that plays opponents' cards from the top of their libraries, turning them into vampires.
Falco Spara, Pactweaver
This deck intends to utilize counters on creatures and remove them to play cards from the top of the deck.
Gameplay Insights
- 1
The players made an interesting observation about Jaxis, the Troublemaker's ability to copy legendary creatures, which is a unique advantage compared to other clone effects.
- 2
The use of Nature's Lore to ramp and fix mana early in the game showcased the importance of mana acceleration in Commander format.
- 3
The discussion about blitz abilities and how they interact with the commander tax provided valuable strategic insight.
Notable Cards
Nature's Lore
Sacred Foundry
Summary
The game began with the players introducing their decks, focusing on the themes and strategies they planned to utilize. They showcased the commanders from Streets of New Capenna, explaining how each commander's abilities could shape the game. The early game was characterized by players setting their boards up, playing lands and casting some initial creatures. However, the game quickly escalated as more powerful cards and synergies came into play. There were several shifts in game dynamics, with power swinging from player to player. Despite the competitive nature of the game, there was a lot of humorous banter and interaction between the players, highlighting the social aspect of Commander format.