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Streets of New Capenna Legends [Commander VS 288] | Magic: the Gathering Commander Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Jaxis, the Troublemaker

    Jaxis, the Troublemaker

    This deck focuses on creating copies of creatures and gaining advantage through card draw when those creatures die.

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

    This deck aims to swarm the board with creatures and utilize Jetmir's abilities to enhance them with additional power and effects.

  • Evelyn, the Covetous

    Evelyn, the Covetous

    This is a Vampire tribal deck that plays opponents' cards from the top of their libraries, turning them into vampires.

  • Falco Spara, Pactweaver

    Falco Spara, Pactweaver

    This deck intends to utilize counters on creatures and remove them to play cards from the top of the deck.

Gameplay Insights

  • 1

    The players made an interesting observation about Jaxis, the Troublemaker's ability to copy legendary creatures, which is a unique advantage compared to other clone effects.

  • 2

    The use of Nature's Lore to ramp and fix mana early in the game showcased the importance of mana acceleration in Commander format.

  • 3

    The discussion about blitz abilities and how they interact with the commander tax provided valuable strategic insight.

Notable Cards

  • Nature's Lore

    Nature's Lore

  • Sacred Foundry

    Sacred Foundry

Gameplay Summary

The game began with the players introducing their decks, focusing on the themes and strategies they planned to utilize.

They showcased the commanders from Streets of New Capenna, explaining how each commander's abilities could shape the game.

The early game was characterized by players setting their boards up, playing lands and casting some initial creatures.

However, the game quickly escalated as more powerful cards and synergies came into play.

There were several shifts in game dynamics, with power swinging from player to player.

Despite the competitive nature of the game, there was a lot of humorous banter and interaction between the players, highlighting the social aspect of Commander format.

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