2 GAMES of cEDH with Things in the Ice! || TYMNA DARGO x OB NIX x KINNAN x ETALI x RAPH & MIKEY... thumbnail Blurred backdrop thumbnail

2 GAMES of cEDH with Things in the Ice! || TYMNA DARGO x OB NIX x KINNAN x ETALI x RAPH & MIKEY...

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Wizards & Warlocks 68 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tymna the Weaver

    Tymna the Weaver

    Leverages card draw from combat damage and efficient disruption to control the game and out-value opponents, while applying pressure with evasive creatures.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Focuses on aggressive combat damage and disruption, using artifacts and combat tricks to control the board and deal incremental damage.

  • Ob Nixilis, Captive Kingpin

    Ob Nixilis, Captive Kingpin

    Utilizes powerful black mana acceleration, tutors, and removal to assemble a combo or lock down opponents, drawing cards and generating value through life loss.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Accelerates mana generation through artifact and land synergy to quickly cast high-impact spells and combos, aiming to overwhelm opponents with raw power.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    Uses Etali’s ability to generate card advantage by attacking and casting spells from opponents’ decks, controlling the board through aggressive threats.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Focuses on aggressive creature combat and synergy with damage-based triggers to apply pressure and disrupt opponents.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Utilizes artifact recursion and sacrifice to generate value and maintain board presence, disrupting opponents with artifact interactions.

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

    Combines aggressive combat with disruption and synergy between the two commanders to pressure opponents and gain incremental advantages.

  • Brigid, Clachan's Heart // Brigid, Doun's Mind

    Brigid, Clachan's Heart

    Leverages spell-based damage and landfall triggers to control the board and chip away at opponents, focusing on synergy and repeated damage triggers.

Gameplay Insights

  • 1

    Early mana acceleration and artifact ramp allowed for explosive starts and quick access to key spells, setting the tempo of the game.

  • 2

    Using flare of duplication on Canonist helped lock down opponents’ ability to cast multiple spells and slowed their combos.

  • 3

    Cracking fetchlands and timing them in second main phases maximized the efficiency of exile triggers and minimized opponents’ reactive plays.

  • 4

    Mana Vault combined with Voltaic Key enabled repeated untaps, allowing for multiple spells and abilities per turn to maintain pressure.

  • 5

    Players carefully managed life totals and damage triggers from artifacts like City of Brass to balance resource gain with survivability.

  • 6

    Surveil and draw triggers from creatures and artifacts were crucial to setting up the ideal topdeck for combo turns or disruption.

  • 7

    Players were cautious about committing too early to combos without appropriate protection or countermeasures from opponents.

  • 8

    Incremental damage through combat and triggered abilities forced players to make tough decisions about blocking and resource allocation.

Notable Cards

  • Mox Diamond

    Mox Diamond

  • Ancient Tomb

    Ancient Tomb

  • Esper Sentinel

    Esper Sentinel

  • Dark Ritual

    Dark Ritual

  • Demonic Tutor

    Demonic Tutor

  • Flare of Duplication

    Flare of Duplication

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Mana Vault

    Mana Vault

  • Voltaic Key

    Voltaic Key

  • Arcane Signet

    Arcane Signet

  • Gemstone Caverns

    Gemstone Caverns

Gameplay Summary

The first game featured a fast-paced cEDH multiplayer match with Tymna the Weaver, Dargo, the Shipwrecker, Ob Nixilis, Captive Kingpin, and Kinnan, Bonder Prodigy piloted by four different players.

The game started with aggressive mana acceleration and early board presence, including plays like Mox Diamond, Ancient Tomb, Esper Sentinel, and Dark Rituals.

Players exchanged threats and card advantage plays, with Ob Nixilis leveraging powerful tutor effects such as Demonic Tutor and Lion's Eye Diamond to set up a strong mid-game.

The interaction of mana rocks, amulets, and value creatures created a tense game state where players carefully managed resources and triggers to maintain board control and card flow.

The pressure increased as players dealt incremental damage through combat and triggered abilities, while also manipulating the top of their libraries to optimize their draws.

Key plays such as casting flare of duplication on a Canonist and early combat damage pushed the game towards a critical phase where card advantage and timing would determine the eventual winner. Throughout the game, players focused on assembling combos and protecting critical pieces, such as by using fetches and surveil triggers to find lands and disrupt opponents’ plans.

The game demonstrated a high level of technical play with significant interaction around mana efficiency and tactical sequencing of spells, including the use of Mana Vault and Voltaic Key to maintain mana dominance.

While the transcript cuts off before a conclusion, the game was clearly shaping into a battle of attrition and resource management, with players trying to set up a lethal sequence while preventing others from winning first.

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