Deck Strategies
The Master of Keys
Leverages enchantment recursion and graveyard interactions to assemble combos and control the board, effectively using tutoring and artifact ramp to enable powerful late-game plays.
Dihada, Binder of Wills
Focuses on disruption and controlling opponents' resources while setting up value engines and win conditions through incremental advantage and interaction.
Rograkh, Son of Rohgahh
Utilizes aggressive, combat-focused synergies to pressure opponents, supported by efficient ramp and removal spells.
Silas Renn, Seeker Adept
Centers on artifact synergy and value-oriented recursion, using tutors and artifact interactions to establish board presence and combos.
Krark, the Thumbless
Employs random effects and chaos elements combined with artifact synergies to generate advantage and disrupt opponents' plans.
Sakashima of a Thousand Faces
Copies key creatures with powerful enters-the-battlefield effects to double value and accelerate combo or control strategies.
Gameplay Insights
- 1
Using Sakashima of a Thousand Faces to copy Imperial Recruiter significantly accelerates the search for combo pieces.
- 2
Countering Jeweled Lotus with Vexing Devil and other interaction prevents explosive mana acceleration and turn wins.
- 3
Strategic use of tutors like Vampiric Tutor and Mystical Tutor to set up key spells on top of the deck enables flexible and efficient combo assembly.
- 4
Timing of board wipes and interaction such as Toxic Delirium is crucial to maintain control and prevent opponents from establishing their combos.
- 5
Players carefully manage their mana crypt triggers and life totals to maximize available mana while minimizing risk.
- 6
The interplay between artifact ramp (Chrome Mox, Mana Crypt) and enchantment recursion creates a unique synergy for The Master of Keys deck.
Notable Cards
The Master of Keys
Rograkh, Son of Rohgahh
Sakashima of a Thousand Faces
Mana Crypt
Chrome Mox
Vexing Devil
Imperial Recruiter
Vampiric Tutor
Mystical Tutor
Jeweled Lotus
Swan Song
Force of Negation
Summary
The game begins with a slow, reactive opening from The Master of Keys player, focusing on ramp and interaction to disrupt opponents' early plays. Early moves include casting Rograkh and establishing mana bases with fetchlands and utility lands. A pivotal moment occurs when a player attempts a combo play involving Chrome Mox and Vexing Devil, which is disrupted by timely counterspells and interaction. Throughout the game, various tutors such as Vampiric Tutor, Mystical Tutor, and Imperial Recruiter are used to assemble key combo pieces and answers, demonstrating the high level of competitive play. The presence of powerful artifacts like Mana Crypt, Chrome Mox, and Jeweled Lotus fuel explosive turns, while interaction like Swan Song and Force of Negation keep the board in check. Sakashima of a Thousand Faces is used to copy Imperial Recruiter, further accelerating the search for necessary components. Toxic Delirium is also cast to control the board state. The game features intense back-and-forth with players leveraging their commanders' unique abilities and synergies to maintain advantage, aiming to establish a winning combo or lockout. The win condition revolves around assembling and protecting a potent enchantment or artifact combo enabled by The Master of Keys and utilizing graveyard recursion and tutoring to outpace opponents.