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Eruth vs Urza vs Winota vs Tymna/Tana | CEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tana, the Bloodsower Tymna the Weaver

    Tana, the Bloodsower and Tymna the Weaver

    A stax pod deck that controls the board with disruption pieces like Chalice of the Void and Collector Ouphe, aiming to grind out advantage through value creatures and eventually win through a Birthing Pod combo line.

  • Eruth, Tormented Prophet

    Eruth, Tormented Prophet

    A storm deck focused on high card velocity leveraging Eruth's ability combined with Breach lines or Aetherflux Reservoir to build a lethal storm count and finish the game swiftly.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    A stax control deck that uses artifact-based combos and disruption, such as bouncing Chalice of the Void and generating value from artifact mana sources, to lock down opponents and win through combo finishers.

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    A snowball stax deck aiming to deploy early stax pieces that restrict opponents' actions while using Winota’s ability to swing with aggressive human creatures, building a board presence that becomes overwhelming.

Gameplay Insights

  • 1

    Kevin’s early Chalice of the Void at X=0 set a restrictive tone, forcing opponents to play around it and slowing down fast combo decks like Eruth's storm.

  • 2

    Matt’s use of Urza’s activated ability to tap artifacts was unaffected by Collector Ouphe due to the ability being from Urza himself, allowing him to continue executing artifact combos despite stax presence.

  • 3

    Mike’s timely casting of Drannith Magistrate was countered by Matt, highlighting the constant interplay of disruption and countermagic among stax decks.

  • 4

    Josh leveraged Mystical Tutor to set up lethal spells like Lightning Bolt despite heavy board disruption, showing the resilience and adaptability of storm strategies in a stax-heavy environment.

  • 5

    Kevin’s use of Sanctum Prelate naming two further curtailed the opponents’ ability to cast low-cost spells, enhancing his stax control and locking down the board.

  • 6

    Mayhem Devil’s synergy with fetchland activations created incremental value and creature removal, exemplifying how damage triggers can support board control in a stax shell.

Notable Cards

  • Chalice of the Void

    Chalice of the Void

  • Collector Ouphe

    Collector Ouphe

  • Dockside Extortionist

    Dockside Extortionist

  • Ethersworn Canonist

    Ethersworn Canonist

  • Jeweled Lotus

    Jeweled Lotus

  • Jeweled Amulet

    Jeweled Amulet

  • Mayhem Devil

    Mayhem Devil

  • Force of Will

    Force of Will

  • Serra Ascendant

    Serra Ascendant

  • Sanctum Prelate

    Sanctum Prelate

  • Imperial Recruiter

    Imperial Recruiter

Gameplay Summary

The game began with Kevin's Tymna and Tana stax deck establishing early board control through Chalice of the Void and supportive creatures like Loyal Apprentice and Collector Ouphe.

Josh, playing an Eruth storm list, struggled initially due to the heavy artifact and stax disruption, but managed to set up combo pieces like Dockside Extortionist to generate treasures.

Matt piloted Urza, Lord High Artificer with a stax/control build focusing on artifact combos, effectively bouncing Chalice of the Void and deploying key artifacts such as Jeweled Lotus and Jeweled Amulet.

Mike’s Winota Snowball Stax deck aimed to disrupt opponents with early stax pieces such as Ethersworn Canonist and Drannith Magistrate, while using Winota to leverage aggressive board states and pressure opponents.

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