MTG Commander Gameplay | Esika, Beckett Brass, Vadrik, Kenrith | High Power Casual EP44 thumbnail Blurred backdrop thumbnail
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MTG Commander Gameplay | Esika, Beckett Brass, Vadrik, Kenrith | High Power Casual EP44

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Admiral Beckett Brass

    Admiral Beckett Brass

    Utilizes pirate synergy to generate treasures, tap down opposing creatures, and seize control through aggressive board presence and treasure-driven value.

  • Vadrik, Astral Archmage

    Vadrik, Astral Archmage

    Focuses on a storm strategy by reducing the cost of instants and sorceries and casting multiple spells in a turn to build power counters and overwhelm opponents.

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

    Leverages a five-color mana base to ramp aggressively and cheat out powerful legendary creatures from the Prismatic Bridge for overwhelming mid-to-late game board presence.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Midrange strategy centered on knights and dragons, using versatile combat abilities and utility to control the board and maintain steady pressure.

Gameplay Insights

  • 1

    Using Revoke Existence to exile Rhythmic Study disrupted card draw and tempo for the storm player.

  • 2

    Merchant Raiders' ability to tap down opponent creatures repeatedly helped to maintain board control and limit combat options.

  • 3

    The Prismatic Bridge's ability to cheat out legendary creatures added high-value threats that demanded immediate answers from other players.

  • 4

    Vadrik's ability to toggle day and night phases affected spell costs and encouraged aggressive spellcasting sequences.

  • 5

    Jaxis the Troublemaker provided repeated value through token creation and card draw upon death, synergizing well with the pirate strategy.

Notable Cards

  • Admiral Beckett Brass

    Admiral Beckett Brass

  • Vadrik, Astral Archmage

    Vadrik, Astral Archmage

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

  • The Prismatic Bridge // The Prismatic Bridge

    The Prismatic Bridge // The Prismatic Bridge

  • Kenrith, the Returned King

    Kenrith, the Returned King

  • Merchant Raiders

    Merchant Raiders

  • Revoke Existence

    Revoke Existence

Gameplay Summary

The game began with each player setting up their board with their respective strategies, focusing on ramp and early board presence.

The pirate deck led by Admiral Beckett Brass aimed to build treasure tokens and leverage aggressive pirate synergy to control the board, while Vadrik, Astral Archmage's storm-focused deck sought to reduce spell costs and chain multiple instants and sorceries to gain advantage and finish the game quickly.

Esika, God of the Tree's deck showcased a five-color approach with powerful land-based combos and value creatures, including the Prismatic Bridge, which aimed to cheat out impactful legendary creatures for a strong mid-to-late game presence.

Kenrith, the Returned King’s deck took a more midrange approach, focusing on knights and dragons with versatile utility and combat tricks to maintain board presence and outlast opponents. Early turns saw players ramping and deploying key pieces like Beckett Brass and Jaxis the Troublemaker to generate board control and card advantage.

The interaction between the decks became increasingly tactical, with removal spells like Revoke Existence targeting key enchantments such as Rhythmic Study to disrupt opponents’ card draw engines.

Beckett Brass's ability to tap down creatures with Merchant Raiders created tempo swings, while the storm player attempted to accelerate their spellcasting pace.

Meanwhile, Esika’s Prismatic Bridge threatened to flood the board with legendary creatures, forcing opponents to respond quickly.

The game’s pivotal moments revolved around managing when and how to break board stalls, with players leveraging their commanders' unique abilities to gain incremental advantages.

Ultimately, the game unfolded as a dynamic battle of resource management, tempo plays, and strategic removal, highlighting the interplay of aggressive pirate tactics, spellstorm synergy, and powerful legendary threats.

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