Deck Strategies
Extus, Oriq Overlord
Utilizes black and red mana to ramp and cast high-impact spells quickly, supported by artifact synergy to control the board and establish dominance through powerful creatures and removal.
Yusri, Fortune's Flame
Leverages the Locust God to create a wide swarm of insect tokens, combined with spells that refill the hand and generate large amounts of mana to maintain card advantage and board presence.
Ich-Tekik, Salvage Splicer & Rebbec, Architect of Ascension
Focuses on artifact synergy, gaining life and creating golem tokens, while using powerful artifact creatures and planeswalkers to control the board and generate incremental advantage.
Cosima, God of the Voyage // The Omenkeel
Uses blue mana to control the board with tapping and crew effects, leveraging vehicles and protective creatures to apply steady damage and disrupt opponents’ strategies.
Gameplay Insights
- 1
Yusri’s use of Mana Geyser followed by Wheel of Fortune created a pivotal mana surge and hand refresh that fueled a massive token generation turn.
- 2
Martin’s repeated successful use of counterspells like Mana Drain and Fierce Guardianship effectively slowed Extus’s attempts to develop his board.
- 3
Pyromancer’s Goggles was key to doubling War of Invention, accelerating Martin’s ability to tutor and deploy key artifacts like Midnight Clock and Cracks Thumb.
- 4
Max’s strategic deployment of Ugin, the Ineffable to remove Locust God halted Yusri’s token production temporarily but did not completely stop the momentum.
- 5
Nick’s tapping and crewing of Cosima’s vehicle, combined with control effects from Guardian of Tazim and Burnished Heart, maintained pressure on multiple opponents while disrupting key threats.
Notable Cards
Mana Geyser
Wheel of Fortune
Ugin, the Ineffable
Pyromancer's Goggles
Ornithopter of Paradise
Summary
The game began with a typical ramp and setup phase, where players established mana bases and deployed early utility creatures and artifacts like Ornithopter of Paradise, Foundry Inspector, and Reliquary Tower. Martin, piloting Yusri, Fortune's Flame, aggressively leveraged his Locust God to generate insect tokens and used spells like Mana Geyser and Wheel of Fortune to refill hands and build a wide board presence. This token production and card draw synergy was a primary engine for Yusri's strategy. Max, playing Rebbec and Ich-Tekik, focused on artifact synergy and life gain, developing a board state with constructs and powerful artifact creatures while using Ugin, the Ineffable to control threats, including removing Locust God. Nick's Cosima deck utilized tapping and controlling opponents' creatures with Guardian of Tazim and Burnished Heart to crew Cosima’s vehicle form, applying consistent pressure. The player controlling Extus, Oriq Overlord, attempted to cast impactful spells and utilize ramp artifacts but was repeatedly countered and pressured, limiting early board development. The game featured key counterspell interactions, such as Martin countering Extus’s Solemn Simulacrum and Tibble’s Trickery attempts, while Martin used Pyromancer's Goggles to fork War of Invention, accelerating his value generation. Combat phases saw significant exchanges, with token swarms and powerful creatures traded off. Martin’s Locust God tokens repeatedly pressured opponents, although Max’s artifact creatures and Ugin helped stabilize the board. Nick’s Cosima applied steady attrition through crewed vehicles and tapping effects. The balance of board control, counterspells, and token production defined the game's flow, with Yusri’s token army and card draw engine emerging as a central threat.