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Revenge of the Fans | Game Knights 63 | Magic Commander

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Raggadragga, Goreguts Boss

    Raggadragga, Goreguts Boss

    This deck aims to exploit mana dorks for ramp and turns them into powerful attackers, with haymakers and X spells to grow the board.

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    Shorikai's deck revolves around generating value from the commander's untap ability, drawing cards to fuel its engine, and racing to the finish line with an army of pilots and unlimited gas.

  • Queen Marchesa

    Queen Marchesa

    The Queen Marchesa deck focuses on encouraging opponents to attack each other by offering goad effects and the Monarch, while using pillow fort strategies to deter attacks on itself.

  • Marrow-Gnawer

    Marrow-Gnawer

    Marrow-Gnawer's deck is built around leveraging rat tokens, using the commander's ability to create a swarm of rats, drawing cards, and eventually overwhelming opponents with a rat army.

Gameplay Insights

  • 1

    The early game placement of Esper Sentinel by Joe was a strategic decision that capitalized on the early ramping phase, providing card draw value.

  • 2

    The decision to reveal key cards early in the game was a risky move, potentially painting a target on the player's back but also setting up future plays.

  • 3

    The use of board wipes as a game-reset tool was a pivotal moment in changing the game dynamics and tempo.

Notable Cards

  • Arcane Signet

    Arcane Signet

  • Esper Sentinel

    Esper Sentinel

  • Birds of Paradise

    Birds of Paradise

  • Phyrexian Tower

    Phyrexian Tower

Gameplay Summary

The game kicked off with all players ramping up their resources, employing mana rocks and mana dorks to establish their board presence.

The table was tense as each player unveiled their strategies, with Raggadragga and Shorikai focusing on their commanders' abilities for massive value and Violet's Marrow-Gnawer and Joe's Queen Marchesa setting up their defenses and incentives.

As the game progressed, players maneuvered their resources and tactics, keeping a wary eye on each other's growing threats.

A key turning point occurred when a powerful board wipe reset the game state, leading to a shift in tempo.

The endgame was a thrilling back-and-forth, with players attempting to claim the win, but it was a well-executed combo that ultimately decided the victor.

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