Deck & Commander Strategies
Silas Renn, Seeker Adept
Focuses on graveyard recursion and combo enablers to generate incremental advantage, ramping into powerful spells to close out the game.
Grenzo, Dungeon Warden
Utilizes dungeon exploring mechanics and aggressive, low-cost creatures to generate value and disrupt opponents early.
Thrasios, Triton Hero
Serves as a combo enabler and card advantage engine, supporting a toolbox strategy that ramps and filters to assemble a winning combination.
Cazur, Ruthless Stalker
Leverages graveyard interactions and combat damage triggers to generate value and overwhelm opponents with creatures.
Ukkima, Stalking Shadow
Focuses on generating tokens and exploiting tribal synergies to apply pressure and create board presence.
Tevesh Szat, Doom of Fools
Employs wheel effects and artifact synergies to control the game and gain card advantage, aiming for powerful storm or combo finishes.
Kraum, Ludevic's Opus
Works in tandem with Tevesh to provide card draw and disruption, supporting a control-combo hybrid approach.
Gameplay Insights
- 1
Demonic Consultation was attempted but countered by a well-timed Flusterstorm, preventing an early game-ending combo.
- 2
Players made use of mana acceleration artifacts like Jeweled Lotus and Lotus Petal to enable big mana turns and complex spells.
- 3
The use of Limb to His Fault and Tour Guide highlighted the importance of selective card filtering and tutoring in cEDH.
- 4
Despite heavy interaction and disruption, the game maintained a high level of tension with players carefully managing their resources and responses.
- 5
Windfall was used to disrupt opponents' hands and reset the board state, providing new opportunities for advantage plays.
- 6
Players demonstrated awareness of timing and priority, especially around instant-speed interactions and counterspell windows, to maximize their strategic positioning.
Notable Cards
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Jeweled Lotus
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Demonic Consultation
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Flusterstorm
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Dark Ritual
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Mnemonic Betrayal
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Windfall
Gameplay Summary
The game began with all players setting up their mana bases and developing their early board states, with no turn zero plays.
Silas Renn and Thrasios established their ramp and card advantage engine quickly, utilizing spells like Dark Ritual and Jeweled Lotus to accelerate.
Grenzo focused on dungeon interactions and utilized Mog Fanatic for disruption.
Ukkima and Cazur leveraged synergy and token generation, while Tevesh Szat and Kraum aimed to control the game with wheel effects and value spells.
Early interaction was heavy, with spells like Flusterstorm and Force of Will countering critical plays, notably a Demonic Consultation attempt that was disrupted, preventing a quick combo finish.
The board state evolved with key plays such as casting Tour Guide and setting up mana rocks to enable big spells and combos.