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Freyalise - Ezuri - Inalla - Varolz // Jhoira - Lyzolda - Mairsil - Inalla EDH GAME

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Freyalise, Llanowar's Fury

    Freyalise, Llanowar's Fury

    Ramp aggressively with forests and elf tokens, generate massive card draw with equipment like Skullclamp, and overwhelm opponents with a large army boosted by anthem effects.

  • Ezuri, Claw of Progress

    Ezuri, Claw of Progress

    Build a board of elves and other creatures that grow with +1/+1 counters, then finish the game with pump spells and combat tricks like Craterhoof Behemoth and Overwhelming Stampede.

  • Jhoira of the Ghitu

    Jhoira of the Ghitu

    Draw and cast a critical mass of historic spells to generate advantage and establish control, while protecting key combo pieces with counterspells.

  • Lyzolda, the Blood Witch

    Lyzolda, the Blood Witch

    Utilize sacrifice outlets and deathtouch synergies to control the board and gain incremental advantage through damage and creature recursion.

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Leverage wizard tribal synergy and flicker effects to generate multiple tokens and value from creature enters/exits the battlefield triggers.

  • Varolz, the Scar-Striped

    Varolz, the Scar-Striped

    Exploit graveyard interactions by scavenging and recurring creatures, growing your board state through +1/+1 counters and removal.

  • Mairsil, the Pretender

    Mairsil, the Pretender

    Use Mairsil’s ability to exile and reuse activated abilities from other creatures to create versatile and powerful combos.

Gameplay Insights

  • 1

    Early aggressive ramping with multiple land drops and ramp spells allowed Freyalise and Ezuri to dominate the board quickly.

  • 2

    Equipping tokens and creatures with Skullclamp enabled massive card draw, fueling further plays and resource advantage.

  • 3

    Trevor’s careful calculation of damage and combat steps maximized the impact of his large creatures, securing a 40+ damage alpha strike with Craterhoof Behemoth and Overwhelming Stampede.

  • 4

    Players utilized graveyard recursion engines like Knight of the Reliquary and Scavenging Ooze to maintain board presence and gain incremental advantage.

  • 5

    Counterspells and bounce effects slowed down combo attempts, particularly with Jhoira’s historic spells, showcasing the importance of interaction in multiplayer EDH.

  • 6

    The use of equipment and +1/+1 counters synergies was pivotal in turning wide boards into lethal threats quickly.

  • 7

    Players collaborated indirectly by tutoring and giving each other key spells to maintain game balance and prevent early blowouts.

Notable Cards

  • Skullclamp

    Skullclamp

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Beastmaster Ascension

    Beastmaster Ascension

  • Overwhelming Stampede

    Overwhelming Stampede

  • Verdurous Gearhulk

    Verdurous Gearhulk

  • Scavenging Ooze

    Scavenging Ooze

  • Deathrite Shaman

    Deathrite Shaman

  • Memory Lapse

    Memory Lapse

  • Knight of the Reliquary

    Knight of the Reliquary

Summary

The game features a competitive multiplayer EDH match with several strong decks vying for control. Early on, the green decks, particularly Freyalise and Ezuri, establish a dominant board presence through ramp and token generation. Freyalise rapidly builds a wide elf army supported by card draw engines like Skullclamp and Verdurous Gearhulk, while Ezuri capitalizes on +1/+1 counter synergies and pump spells, eventually assembling a massive board with creatures like Craterhoof Behemoth and overwhelming stampede to deliver a lethal alpha strike. This explosive green ramp into a massive combat phase decisively shifts the game in Trevor's favor, effectively ending the first game before others can stabilize or combo out. In the second game, the table features Jhoira of the Ghitu, Mairsil, Lyzolda, and Inalla with various combo and control elements. Jhoira attempts to draw and cast powerful spells but faces interaction and counterplay from opponents. Mairsil and Lyzolda aim to generate value through recursion and sacrifice synergies, while Inalla focuses on wizard tribal and flicker effects. A key moment involves Harry using Mad Phantasm and Perilous Mirror to dig for combo pieces, but memory lapse and other counterspells slow that down. The game evolves into a complex dance of interaction, with players carefully managing resources and board states to set up their combos and control the board, though the transcript ends before a clear winner emerges. Overall, the games highlight the power of explosive ramp into big creature alpha strikes and the intricate interplay of combo and control strategies in multiplayer EDH settings.

Description

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Game 1 Freyalise: tappedout.net/mtg-decks/the-elvish-bathhouse Ezuri: tappedout.net/mtg-decks/eazy-e-1 Inalla: tappedout.net/mtg-decks/sugarcults-swan-song Varolz: tappedout.net/mtg-decks/varolz-edh-2017

Game 2 Jhoira: Gone forever! Mairsil: tappedout.net/mtg-decks/22-09-17-the-pretender Lyzolda: tappedout.net/mtg-decks/the-scorpion-godlyzolda-the-blood-witch Inalla: tappedout.net/mtg-decks/sugarcults-swan-song

DOUBLE GAME ACTION. PEW PEW LASER BEAM SOUNDS!

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►This game was filmed at Family Fun Hobbies in Hamilton, NJ.

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“Egmont Overture” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0

“Danse Macabre” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0

“Monkeys Spinning Monkeys” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0