Deck Strategies
Wilhelt, the Rotcleaver
Generate a steady stream of Zombie tokens through amass and sacrifice mechanics to draw cards and create an overwhelming Zombie army.
Tuvasa the Sunlit
Leverage enchantment synergies to grow Tuvasa and create powerful token creatures, drawing cards off enchantment triggers to maintain advantage.
Lord Windgrace
Ramp aggressively by playing multiple lands per turn, build board presence through enchantments that protect and draw cards, and control the board with land-based value.
Rograkh, Son of Rohgahh
Equip Rograkh with artifacts and generate keyworded creatures quickly to apply aggressive pressure and finish opponents with combat damage.
Akroma, Vision of Ixidor
Support aggressive combat with keywords and protection, synergizing with Rograkh to dominate the battlefield through combat.
Gameplay Insights
- 1
Wilheltโs strategy of sacrificing Zombies not only fueled card draw but also created Decayed Zombie tokens, enabling continuous board presence despite removal.
- 2
Tuvasaโs enchantment triggers provided incremental card advantage and board growth, making her a formidable midgame threat.
- 3
Lord Windgraceโs use of Sterling Grove granted shroud to his enchantments, protecting key pieces from targeted removal and sustaining his enchantment-based engine.
- 4
Rograkhโs early equipping of Paradise Mantle allowed him to cast commander and activate it efficiently, applying early aggressive pressure.
- 5
The interplay of amassing Zombies and enchantment-driven card draw created a dynamic game state where board control and resource advantage shifted multiple times.
Notable Cards
Dreadhorde Invasion
Sterling Grove
Legion's Landing // Adanto, the First Fort
Azusa, Lost but Seeking
Paradise Mantle
Mind Stone
Commander's Sphere
Reliquary Tower
Oketra the True
Summary
The game began with players developing their boards and ramping mana in typical fashion, with each deck aiming to establish their core strategies early. Wilhelt, the Rotcleaver focused on generating and sacrificing Zombies to draw cards and create a growing Zombie army, amassing tokens with Dreadhorde Invasion. Tuvasa the Sunlit established an enchantment-based strategy, drawing cards off enchantment triggers and growing in power, while also generating vigilance and double strike tokens. Lord Windgrace aimed to maximize land drops and ramp, leveraging enchantments to draw cards and control the board. Rograkh and Akroma pursued aggressive board states, equipping Rograkh with artifacts and pumping out keywords to overwhelm opponents quickly. Key turning points occurred when Wilhelt began sacrificing Zombies to fuel card draw and create Decayed Zombie tokens, steadily increasing his board presence. Tuvasaโs enchantment synergies allowed her to grow threats rapidly and maintain hand advantage. Meanwhile, Lord Windgrace used enchantments like Sterling Grove to protect his own permanents and maintain card advantage, while ramping lands aggressively. Rograkhโs early equipment and haste enabled fast pressure, though the gameโs pace slowed as players stabilized. The gameโs win condition revolved around either overwhelming opponents with Zombie tokens and sacrifice value from Wilhelt or aggressive combat with keyword creatures from Rograkh and Akroma, with Tuvasa's enchantment buffs and card draw supporting a midrange control approach. Land ramp and enchantment protections from Lord Windgrace helped sustain his board presence and resource advantage.